Originally Posted by Eireson
Originally Posted by Orbax
Originally Posted by Eireson


Just as an aside from the main topic - there's another way down

There's a hatch at the ocean side of the building that's pickable and leads directly down to the bottom level


I meant in the actual tomb itself. Youre next to the door, can see into the private room with the sarcophagus that holds the undying rezzer dude, the dead scribes are all over the floor having never risen and the 4 of you are bunched up at what you know is a fake wall, pressing your noses to the stone. You get a key off a scribe and then you ostensibly find the keyhole to use it in when you walk over there. I have never failed that before so we looked around for a bit and then left because its multiplayer and we quickly exhausted our low-level effort to finding an alternate, if there is one.

Ahh sorry misunderstood - and yes that is a pain, given that you get no second attempt. It's reasonable if all that is behind a failed perception chest is just a chest with average loot or something similar. But locking away content behind a one off perception check with no other recourse is a bad idea.


Considering its the person who performs resurrections and youre level 1 in the game and your odds of being a veteran of the game enough to try to find a new way in are pretty low, thats a weird one to have a failure for. Sure, roll, DC is 1, let people get the zing of I found it! Passive perception should be picking up half this stuff. to make people feel better "Passive Perception succeeds!" while other people roll and get jeeloss of your high score. Ill go back on my next playthrough and see if theres an alternate way in out of curiosity but its still pretty weird thing to make missable.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?