Originally Posted by Sigi98
Originally Posted by lvl20DM
The Rogue really has had much of its flavor stripped away by giving jump/disengage as a bonus to everyone. Just changing that would help solidify the identity of the class in this game.

Expertise really should be in the game, too. Whether it's "needed" to pick locks is not the point - it allows you to further identify what kind of rogue the character is. It also solidifies the Rogue as a highly skilled character.


this pretty much sums it up.


Its not like they are unskilled without it. They maintain the 6v4 proficiency balance (unless youre ane elf then get perception auto added in so you can be 6v5 or 7v5/4).

Its not like im against D&D here, I DM 15 campaigns and run 3 sessions a week. I get the game, Im just not going to sit here and freak out over a warm and fuzzy like knowing you have expertise even though you can't use it when there are a million more high priority issues and you have to play the odds on the fact that a defining characteristic of the class will eventually be in there. It just isn't now - and it takes nothing away from EA by not being there. I guess I am in the camp where, considering jack of all trades is going to have to be added in at some point too, I am not concerned as to whether or not it is an "If" conversation, just a "when" and I don't think its high enough priority to drop everything to dump it in right now.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?