The map is very difficult to use, especially in areas with a mix of low and high levels. It's not always clear where you can move and where you can't.

It might be that the map is procedurally generated from the game data files, and not hand-drawn? That's an efficient way to do it, but it's not always the best at giving the player useful information. If it's procedurally generated, that could also explain the oddly low resolution. If the map is actually hand-drawn, then they should find someone else to do the art work!

The inventory needs major work. Auto-sorting, category IDs, a "junk" tag and a button to sell junk. Could also use a shift-click to select multiple items for transfer between characters.

One other thing about inventory -- why does the game have so many Backpacks and Pouches that don't auto-open on the ground when you click on them? Instead, you have to move them into your inventory, click to open, click to loot any valuables, then click again to drop it out of your inventory. Maybe they're trying to give us these backpacks to help organize our inventory, but it's a dumb system when there are so many of them to deal with in the game.