Originally Posted by Eddiar
Originally Posted by Stray952
The things you’re describing aren’t supposed to impact the discussion, they’re supposed to impact what you do with the information... I think people still don’t get it. You’re not supposed to do EVERYTHING in this game, not EVERYTHING you can do has a positive outcome. Just don’t use Auntie Ethel


The problem he is talking about, and mostly everyone else, is that no matter which choice you choose the outcome is nearly the same all the time.
People just feel railroaded towards an outcome.


Exactly, and judging from how Larian handled their storytelling in DOS2, this might only get worse in the coming chapters, especially now that they have discovered the most expensive way to actually tell a story - aka: Voiced, motion captured cutscenes.

...and believe me, I know the signs, when a writer/developer is far too much in love with their story/characters, to run the risk of players not experiencing everything important, no matter what they are "allowed" to choose. That's how I used to write my pnp campaigns back in the day, and I had to learn the hard way that actual RPG players usually don't appreciate that... at least when you're not VERY VERY good at it. laugh