Originally Posted by Kendaric
Originally Posted by robertthebard
Concerning "Elemental effects have no business in a D&D game, jump to 25:56

https://www.youtube.com/watch?v=5j1wd4Ay81A&ab_channel=OutsideXtra


Virtually no one claims that ground effects have "no business in D&D", most of us are quite aware that D&D has a lot of ground based spells like Spike Growth, Grease, Web, etc. as well as items such as Alchemist's Fire or oil/acid flasks. What D&D DOESN'T have are cantrips that deal damage AND create a surface effect in addition or even on a miss. Of course throwing an oil flask with your rogue and having your mage set it ablaze with Burning Hands or even a Firebolt should remain, no one is arguing that.
But a Firebolt that creates a fire ground effect by itself is a bit much, not to mention the general overuse of such effects.


Don't forget talking about dipping^^

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French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus