id even go a step further and say that the abundance of throwables that also leave surface effects also contributes to the disconnect from dnd, but other than scaling the number/triggering synergies back idk what would be a good fix - id say that unless your players/dm highlights them in the campaign that 'bombs' are used fairly sparingly overall.
now i dont think that these throwables should be removed from the game, as i love playing as a rogue that specializes in tinkering with alchemical bombs, but i just think larian's throwable tuning is set too high, even beyond those that leave surface effects.
somewhat related, and idk if you can do this in ea, but i think being able to craft fire/acid/etc throwables would be a neat feature (i hope the crafting we get in ea is just the start)