-Add backpacks that are visible and increase loot capacity but have a -dexterity modifier if used in combat or jumping... No reason not to have them this game feels hollow add some more content/itemization, Games like Outward did backpacks mostly properly this game should take notes, you can even have loot thieves that try to steal your gear when you drop the back packs in combat to gain + stats.
-Arrows should be craft able and equipable, infinite arrows sucks...
This sounds like perfect work for modding comunity ...
Or something that should be optional by gameplay settings. :-/
-Have the camps mobile, the instanced camp actually takes away form the story cohesion I found my self the most broken bouts of LORE and story at the camps it doesn't bring the game togeather it makes it feel detached and instanced like the crappy modern world of warcraft patches.
This actualy sounds like pretty good idea ... even that campsite will be wasted that way. :-/
But in game i met several empty places with bonfire and some beds ... those places could be perfect for implementation of some sort of short rest, if camp rest will be restricted somehow.
-The game needs more gear visuals, running into the same looking gear over and over is not fun, add variations of the gear that has +- modifiers like tatters leather provides less armor but more dex and looks different charcter progression in this game feels almost non existent at times D2 had much better pacing.
I dont like the idea of everything have some modifiers ...
It seem reasonable to me that leather armor allowes you to use more of your own dex. modifier ... like plate armor: 15AC, +1Dex max, chain armor 12AC, +2Dex max, leather armor 10AC, +5Dex max. ... but i dont like getting more agile just bcs you wear armor, that just dont make sence to me. Unless is enchanted, wich on the other hand should be at last a bit rare. :-/
I absolutely +1 the idea of different models, but i bet that is intended in full release.
-character sizes and player models should be more diversified, making bigger taller or stronger charters should be an option as long with other races that are actually bigger than the base model.
Or ... maybe ... masculinity can reflect our stats. :-/
It seem odd to create mage that have bigger arms than yetty, while he have 8Str.

The rest is +1 from me.
-item dying change the color of items with different pigments and dyes, people modded this into Divnity 2 and there is no reason it is not in this game.
I presume (read as: hope) this is allready planned. :3