I bought it, it's ok for indie game.
It's pretty basic and there are a few things I personally like such as character conversations with all characters being involved and some mechanical goodness like auto-jumps and navigation convenience as a whole.
But that's where it ends IMO. I know RAW purists are fawning about these mid-combat popups for reactions, smite and what not, but for me it got old pretty fast. I hope Larian will continue with their way of doing things and won't be swayed by some RAW purists that want to turn combat into constant fiddling with popups, just because it's what the holy scripture says.
After all smooth gameplay and a good story is what I want, not constantly fighting the UI nightmare just so some people who want it all by the book to the last letter can be happy. The last thing I personally want is to have to close thousands of popups over single playthrough of BG3. I'd rather have Larian create some configurable reactions system that you can setup once and it will do the trick 90% of the time (and maybe even allow to import the list from other players who optimize it), as opposed to that popups nightmare from earlier days of the Internet.
This will be a game for millions of players, not some snobby D&D elite club. I think it's ok to have your actions do a bit more and reactions do a bit less, if that's what will make it better as a video game.
Last edited by Gaidax; 21/10/20 08:38 PM.