Ultimately there is a huge disconnect with immersion involved with the whole "camp" setting. I am not very happy with it myself. Are we teleporting to camp? if so how are we teleporting there? Where exactly IS camp? Is camp on the map? or is camp in a demiplane that somehow NPC's like the dog or the zombie "revivify" guy can manage to find their way to it. Camp makes absolutely no sense in this game... I dont think there is really any hope for it either because they tie so much story content to your long rests... and incidentally that weird "non existant location that exists somehow".


There are multiple spells in D&D that help players get a long rest in anywhere they are. Most are higher level spells, but the first one is Tiny Hut at level 3. The camp scenario in this game really aligns with zero of those spells and it also pretty much ensures they will never be needed. I really would like them to hash out what the heck is going on when we go to camp though, how are we teleporting all over the place? seems kinda important to clarify that, even if its a throwaway line of dialogue Gale says "oh, I have a spell that can take us directly to a safe place to camp"