Originally Posted by Popsculpture
Originally Posted by 1varangian
Dodge seems like such a trivial thing to code in. Disadvantage on attacks. And it doesn't even have a placeholder icon in the UI. It's like they left it out on purpose. Tactically it would be a very nice last resort to have if a PC is getting overwhelmed.

Then again why would you dodge when all classes can just jump away to disengage as a bonus action... This has something to do with some Larian design philosophy that everything must be active. I bet they are allergic to a passive defensive mode.

Right but i don't want to doge to disengage; i want a standing dodge like a full defense option or something. For example; say you are baiting a mob and want them to advance on you, you can turtle up and make them come to to and mitigate the impact.



They are going to need to tweak the AI to be less of the "Obnoxiously bad DM" that it is right now. Essentially the AI just metagames and targets lowest health or lowest AC in a lot of situations. The AI has no concept of monster personality, its playing with the same brain in every battle, each and every monster is equally intelligent with the same strategic priorities in combat... even the brainless beasts seem to know to target the low AC character first, or will take an opportunity attack to get in range of a weaker target rather than just attack what is in range.

Defense action would probably lead to your tank being ignored... but it would be great for that low HP chracter that is just going to be tanking by proxy because the AI for all monsters shares the same HP driven target selection protocols