Originally Posted by Dirin Tenshinibo
The Story Telling and Quests need to be redesigned with a few things in mind. This video is a great example of what I mean.

Direct Link: https://www.youtube.com/watch?v=DCfGT-oapL4

You can see how story telling in the classic Baldur's Gates games varies, and how dialog choices are YOURS to make, NOT the Dice.


While I understand where you are coming from. 5e is a completely different beast where there are skill challenges just as much as actual combat. Its a major part of 5e. The major difference with tabletop of course is you cant reload your game to get the outcome you want. You actually have to live with the consequences with your group based on failed checks.

I dont know how many times our group planned for hours to execute a very meticulous situation. Right out of the Gate failed the save and all that planning poof =)

Last edited by Jazhara202; 21/10/20 08:45 PM.