Originally Posted by TimVanBeek



IMHO that's the answer to how to limit long rests, right there. The most important point of limiting rests in Pathfinder: Kingmaker is that time is a factor because of plot events (you get better rewards for finishing earlier, or you get abducted by the evil lich who tired of patiently waiting for you to get to him).
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Or the game just ends with "you lose because there's a clock ticking that we've alluded to but you should have known we're going to actually end the game arbitrarily".

I agree time should be a factor, but not like that, please.