2) The battles suck, I have said this before in another post, It feels like every battle is played out by a champion chess player, meh no chaos , Every time the enemy goes right to the high ground and bombs my player characters with endless ranges weapons, Fire, acid , blindness, fear, after a few playthroughs i've really lost my taste for the game now. 0
Yeah combat is way too much about racing to high ground and spamming arrows and bombs that leave surfaces. And exploiting the game against a superior enemy with free Shoves and backstabs.
Where is the battle that plays out "normally"? Where a tanky Fighter goes in first and HOLDS the front. Fighters don't draw any aggro much less hold anyone.
I don't like it how basically all the monsters have been given weapons that leave surfaces. Goblins have special arrows and bombs. Phase Spiders now have a ranged spit that leaves a large pool of poison. Because of course they do. Etc.
+1
+1 I really hope they change their height / elevation, surfaces, throwables.
I feel like I'm playing DOS King of the Hill Rush the Ladder Edition.