At current, whomever starts highest wins due to advantage spam, which means that you can trivialize encounters by approaching them from the highest elevation possible. Those that force you into set positions are simply unfair.
^So this is core rules btw. So you complain about core rules DnD being dumb and agree with me - perfect - i agree. Core rules are dumb. Get on the hill win game.
Originally Posted by SilverSaint
At current, enemies have far too much HP and far too little AC, meaning you hit constantly but it takes multiple hits to kill even level 1 foes, even from spells specialized in that task.
You cant make consistent difficulty in high RNG evnvironments. Increasing AC is a terrible solution. While higher health "technically" is a nerf to spells - "in practice" (as you so wonderfully put it) the best things in the game right now (that is not obviously a bug) are spells and by a huge margin. Magic Missile with amulet, Hex with Scorching ray and so on. Magic right now is the dominant strategy already. So "in practice" youre not thinking at all.
It's not a core rule.
I'd be fine with nerfing spells as a real decision, but increasing HP also increases combat duration. Goblins should die quicker to keep combat fast at low levels. One solid greatsword attack should consistently kill them-coming from other games or the tabletop, it's impossible to go back.
The current rest system rewards spells because it's also broken. If spell slots mattered, then this would be different.
And I do apologize for being a bit insulting originally, by the by.