(From someone who played Solasta)
I spent 100 hours playing BG3 and realized I should have just waited for Solasta.
What's one of the aspects of this game that makes it feel like more of D&D campaign?
For starters, when your character engages in dialogue with another NPC - it's not a 1 on 1 interrogation. All the party members are involved in the conversation and all of the party members will respond with text based upon the alignment and character traits you assigned them.
While the dialogue can stand to be fleshed out a bit - already it feels great seeing that I can select party members to answer and roll their check. Do these checks matter? I'm not sure. I think they present information based upon the number your roll. It does not feel like critical failures anytime you miss a check.
The character creation feels like an authentic 5th edition experience and the tutorials are clear. The rogue or stealth tutorial seems a little daunting for some players - but just stick with it!
Some things you can do during character creation:
1.You can roll your stats.
2.Pick your class and skills.
3.Set your alignment.
4.Pick your god.
5.Select your background and personality traits.
I created a full party.
The mechanics and battles controls are solid. The flow thus far is pretty nice.
The camera flows beautifully and one minute I'll be frustrated by some graphics and the next I'm pausing to admire how beautiful a scene is rendered.
The combat is turn based.
I hope the designers consider telling a bit more of their story with text, allowing for greater character development, but so far I've been having a lot of fun.
Knowing that this is an EA is exciting and I can't wait to see where this game will go!
If you were looking for something to scratch that 5e itch - I'd certainly recommend giving Solasta a try.
(From me Steven Milner. Username: Stormy)
Also, speaking from a rogue standpoint. If i steal or break in to anywhere and no one sees me. No one should be mad at my characters. Coupe de gras….if they are asleep/incapacitated on the ground.
Why do i need to roll damage. No one in the area should be awoken from their death….and it should be a death. except on creatures of two size catagories or larger. It should be an instant silent kill.
I say two sizes or more because at that size their necks and soft points become too large to do the type of physical damage that would immediately cause death.
And seriously guys. I should hit 9.69999999 times out of 10 on a 96% chance to hit. Maybe a bit more. We are kinda the heroes of this tale. Despite our various backgrounds.
Also a climbing mechanism for say climbing statues or other objects would be cool. Grappling larger opponents to deal damage would be cool. Like climbing on their backs and stabbing them.
Falling attacks such as using a body to deal damage or the characters weapon/s to deal massive damage. A defensive mode for characters that do not yet have a way to act in their turn.
Impaling an opponent with select weapons. Targeted strikes for sneak attacks. Making poisons and potions. Finishing (decapitations, stylish flourishes that end with a kill shot, disembowelment. Also stat based kill shots. Such as 18 strength does a throat rip. So on and so forth) moves upon critical strikes that kill an opponent.
Draining an opponent of blood in combat should deal Hit Point damage and make the target woozy or stunned for 3 rounds. Static combat animations are good. Models sword fighting or dodging arrows in place. Random dodgable spells being casted and flying across the battlefeild.
Also, the ability to actively hide behind cover and fire ranged or magical attack from behind them. Pathfinding for the characters. At no point should a character of mine jump from a ledge when there is a latter six inches from the character. I have had this happen more than a few times.
Please allow us to roll our own stats. I cant speak for everyone, but every so often i like to have a massively powerful character to play with. Adds to replayability.
Why do rogues not immediatly wear medium armor, why cant Astarion duel weild a Rapier and a dagger?
You guys at Larian should pay heed, and take advantage of this, this game "Solasta", is looking amazing with a much smaller crew. Watch out Larian Studios! I am rooting for you!