Originally Posted by Osprey39
Originally Posted by pill0ws
Originally Posted by Osprey39
Originally Posted by Eddiar

How the heck do you create a Drow without becoming Faerûn's resident weeb?
All the proficiencies push me towards a rogue or ranger!


Well, and I'm not trying to be insulting here, you could not try to min/max everything and just play the class/race you want. Just because you get +2 to dex doesn't automatically mean you have to play a sneak or sling arrows. This game (so far) doesn't necessitate having the perfect character build and really, what fun is it to roflstomp every single encounter anyway?


Believe it or not, 5e is actually balanced around the hit chance that players have when their main stat is 16. This is because every player can start with a 16 in their main stat and generally does. You can pick Drow for something other than a Dex or Cha but you will absolutely notice the handicap over time


Stats are so mutable though. My elf wizard has the headpiece from the ogre mage that gives you 18 int. There are Potions of Hill Giant Strength in the game. Who's to say there won't be Girdles of X Giant Strength as well? And again, if you're slightly less effective in combat but you are able to make combat easier or not happen at all because you have high charisma, that's fine with me. It's an RPG and I'm ok with not having a 'perfect' character.


I never killed that super smart ogre... thats actually hilarious, he is wearing a Headband of Intellect? That's good news for wizards... you officially can just pick any race you want for the wizard

Once you know where those items are you can pretty much plan around them. If it turns out that they are incredibly common, then you can even plan for OP builds by dumping the stats that will be subsidized by items. I have a
Wizard I play in Adventure league that is a Bladesinger/Druid of the moon. He has a headband that raises his int so that when he turns into a Bear/Wolf... he still has a high int that can then be used with the Bladesong to add his int bonus to his AC as a Wolf... I fully understand the things you can do with mutable stats (as well as headband of intellect/gauntlets of ogre strength). Thing is, I planned around it... I dumped stats knowing theyd be subsidized later.


Doesnt change that the game was balanced around a +5 chance to hit. without that plus 5, you will be gimped until you obtain the stat subsidy items... however if they put some of these items in the first act then for the most part you will be right, stats wont be as important for Str or Int based classes knowing where to locate the items that will put you at a +4 from your stat modifier

Last edited by pill0ws; 22/10/20 10:39 AM.