Another common complaint is the advantage/disadvantage system with high ground/low ground/flanking always (I am fine with it, but it is brought up a lot).
Was doing another play through and I noticed the tutorial hints state that the advantage system is supposed to work with high/low ground, and "finesse" weapons while flanking. Right now its applying to strength based and dexterity based weapons.
Much like the offhand modifier bonus with 2 wpn fighting, this apparently is bugged and as it is corrected you will see less jumping leap frog for constant backstabs for all characters.
Also, different missile/ranged attacks have various trajectories, so there is some what a "cover system" where it isn't binary 1 or 0 you see or you don't. Most spells are direct line, bows on the other hand have an arc to them and shot over some obstacles. If you mouse over the target and try to point at different parts, you can get a hit on it (either left or right or higher or lower, depending on the positioning)
I am sure this can be adapted to do a 0/25/50/75/100 percent cover type system to change hit success (if they want to do this).
(maybe this will make people less mad at the system of combat? or not)
Last edited by CMF; 22/10/20 04:48 AM.