Good post OP. Unfortunately, you came to the wrong forum. This is a place where all of the fanboys and smooth-brained pepegas hang out to ensure that only positive comments are made about the game. It's quite nauseating. God forbid anyone have actual criticisms to help improve BG3.
It's astonishing how many ignorant posters keep saying "It's early access." Oh our apologies, I guess this "early access" label means that we instantly excuse everything that's wrong with the game.
My question for these people is...are you really that incompetent? You keep defending the game by throwing "early access" out there. Do you pepegas not understand that the point of early access is to accumulate as much feedback as possible and potentially improve the game? So it's OK that there's a myriad of problems with the game because it's "early access," but it's not OK to critique any of them? The real shame is that most of the valid criticism will go ignored because they become drowned in a sea of nonsense.
Here is my objective feedback after 30 hours of gameplay:
1) Perks / abilities / passives / etc DO NOT appear in the character sheet. For example, at level 2 for warlock I chose "Agonizing Blast" and "Devil's Sight" as additional passives. However, NOWHERE in the character sheet (or entire game) does it display that I now have these for my warlock. I would only know I have them because I remember picking them. It is a serious oversight to not have ALL of the character progressions and advancements display in the character sheet.
2) Unclear status effects on spells, lack of a compendium. Many spells that cause status effects are unclear in what they actually do. For example, "Blind." The tooltip on this spell states it causes "Blindness" that can be shaken off with a saving throw, but it does not state what the actual effects of Blindness are. Does Blindness mean that attacks can't be made? Or does it mean they just have less of a chance to hit? The tooltip on the spell is incomplete in this sense, and the lack of a compendium means that I cannot look it up anywhere in the game. Another example is "Silence," which creates a sphere in which all creatures are "Silenced." What does Silenced mean? Does it mean they are literally silent, or does it mean they cannot cast abilities? Again, the spell tooltip is unclear. This is true for MANY spells. Either expand the tooltips, or create a compendium where the player can read about status effects and what they do.
3) Hidden details on spells / abilities that are not listed in the tooltip. One example here being "Hex." If the concentration of Hex is ever broken, Hex can be recast on another target without the use of a spell slot. This is not mentioned on the tooltip. Another example is "Shatter," which is an AoE spell, but nowhere on the tooltip is it actually listed as AoE. It makes me wonder how many other spells have hidden effects that I am unaware of.
4) Inconsistent rules. The example here being if I cast "Darkness," why is it that my warlock with Devil's Sight cannot see or attack in the zone of Darkness? If the rules are supposed to follow D&D, then my warlock SHOULD BE ABLE to see and attack in the Darkness spell effect. In this game, that is not the case, and it is unclear why. Furthermore, how does this make "Darkness" any different from "Fog?" Perhaps this is a simple oversight in game design and programming.
5) Lack of a rulebook. If the entire game is based on the rules of D&D and even plays exactly like D&D with dice rolls, why not include an in-game rulebook? It's easy enough to google all sorts of rules, but at least including the basics would make sense. This of course would simply be a quality of life change, and an optional compendium that exists for players that want it.
Legitimate question, why throw around the insults? Do you honestly think that people will suddenly see your point of vieuw if you just insult them or something?? Oh man I dident see your point before but now you call me a smooth brain I totally see your point!
People excuse things for EA because when you start a game thats in EA you KNOW that certain parts are buggy, unfinished, not yet included, etc. We arent excusing the bugs themselves, we often acknowledge them. But noting a bug/missing feature and throwing a tantrum over it isent helping either. So many people sound fucking upset that they find bugs or whatnot and the game isent outright PERFECT and thats why people say 'its EA, calm down'. People sound entitled or even offended that the game isent finished. Its EA. We knew that upfront. Mention the bugs, missing feature, oversights or whatever and move on with your life. Will be better for your blood pressure and might give Larian a chance to implement it.
Your feedback points for example are valid. #1 is correct, its currently very unclear or impossible to find what perks and features you have. #2 as well. I KNOW what blindness does in pnp for example but unless you or a creature is effected by it you cant look at the status effect in the game. Thats a bad thing and mentioning that allows them to adress it. Same applies to #3. Should be listed in the spell, they should adress that. #4 shouldnt be a thing either but is probably an oversight. Devil's sight should totally see through that. #5 I agree with as well. Even if you play dnd pnp every day the game should be as clear to you as to someone who has never played tabletop. Ingame encyclopedia or 'rulebook' if they want to call it that should help with that.