I was just going to say we can pool ours together if you want? I am trying to make the biggest & most comprehensive Bug list/ feedback for the devs to go to. Like a one stop shop for everyone. Feel free to also grab from my own as I continue to add to this.
I was going to do the same thing, lets join forces
Here a list of what I encountered so far:
Bugs:
-Most conversations start with characters not moving their mouths.
-Camera sometimes gets stuck on terrain.
-Save games sometimes take a lot longer to load.
-When first leaving the nautiloid ship the crash cutscene sometimes doesn't trigger.
-Enemies ignore prone status.
-Enemies sometimes ignore sleeping status.
-Race tags listed twice on character sheets. (companions too)
-Several Drow (Lolth-Sworn) dialogue options are showing the tags blank [ ]
-Battlemaster maneuvers doesn't spend superiority dice.
-Great Weapon Fighting not working properly.
-Some enemies engaged in conversation can be repeatedly attacked by the party.
-Goblin's Wardrums work after being destroyed
-Bird in Nettie's room disappears into the ground when interacted.
-When using two Warlocks Hex don't stack or benefit each others attacks, and when a second hex is cast the first warlock can't reapply.
-When speaking to the Hag there is [Human] option even though I was a Drow.
-the Hag's true form was beside her during the conversation.
-the Hag's deal doesn't change your eye.
-the Hag's masks can simply be sent to camp to dispel.
-Hag didn't attack the party.
-the Arcane barrier behind the Hag's hut looks like missing textures.
-After the first dialogue with Shadowheart a duplicate appears on the last line.
-Darkvision spell doesn't work
-Familiar stops following the party for no reason.
-Familiar action bar sometimes appears grouped with the party even after dying.
-Imp Familiar doesn't have darkvision.
-Spider Familiar doesn't have darkvision.
-After persuading the Hobgoblin leader he gets stuck in a animation loop while sitting on his throne. (pretty funny tbh)
-Goblins on the Goblin Camp entrance remain friendly after killing their leaders.
-Minotaur corpse keeps standing with arms open.
-Spectator's Charm remains on the Drow even after the monster dies.
-Drow who were petrified attack the party even though they aren't hostile.
-Drow who aren't charmed during the fight attack the party instead of the Spectator.
-Backpack in Myconid's vault room can't be interacted.
-Picking up a Sussur Bark doesn't update quest.
-Sussur Bark map marker keeps following the character.
-Sussur Bark map marker stays on the melting furnace after forging the weapon.
-Can't combine Sickle with the Sussur infused melting furnace.
-Button on the wall inside Underdark Ruined Tower makes the character descend a floor to interact.
-Druid Halsin keeps shouting "You deserve to be banished" at camp.
-If Kagha is killed at camp scene her body appears on the Druid Cove.
-Asking Shadowheart about her Shar worship can roll persuasion checks every time to max her approval.
-Dialogue option asking Shadowheart about the druid grove is listed twice.
-Shadowheart keeps asking to search for Halsin after he is already at the camp.
-During Volo's experimental treatment the character is floating beside the table.
-Sometimes tadpole FX stays on the character's head for the entire dialogue.
-Scratch sometimes don't appear in camp.
-During quest "Free the artist" if you refuse to help him the dialogue get stuck in a loop, Wyll disapproves every time and you can' t go back to the other options.
-Find the Githyanki Crèche quest doesn't update after encounter with the patrol.
-Left house in Waukeen's Rest can't be entered despite having no door.
-If you knock out the tieflings at Lae'zel first encounter they die after talking to her.
-Using a healing spell on the Mind Flayer at the crash site kills him.
-During the Raid quest the Goblins don't join the party in attacking the druids.
-During the Raid quest if the party attack the druids from outside the grove they stand there doing nothing.