idk why people here claim alignments dont work in video games. i genuinly liked them in PFK
Because they are not binding you to a path. It does not matter if you created a chaotic evil character, you can still act good, and vice versa, with no real consequences. So there is no need for putting it into your character sheet in a video game, because there is no DM that you would have to justify your actions to.
And it is a more accurate portrayal of real world actions. Everyone usually shifts on a moral scale that is pretty tight, but some are more lenient to taking risks on either side of the spectrum, with whatever they can get away with. Generally facing consequences is avoided. Perfect example of today: wearing a mask; regardless of your personal stance, if you can not enter a store without one, or might be fined not wearing one, then use will increase. Your stance on a subject might change, too, depending on circumstances and/or outside interpretation.
If you predetermine that you are evil you leave little room for changing that further along the line. Hence without it you decide for yourself in the game and might get a conclusion of the morals. I would like to see something like a statistic at the end for the PC, like a Karma score.