Jumping feels to me like the most broken thing in this wonderful early access.

1) It's overpowered: as OP said, it should consume as much feet/meters as your jump covers. Right now you can "move" for very long distances thanks to jumping.
2) Should be a free action, think about a scenario where you have to make multiple small jumps...it has to be a free action.
3) You should trigger opportunity attacks if you leave a threatened area.
4) Landing anywhere near an enemy should make some noise and trigger stealth checks.
5) Activate auto-jump while not in a fight.

What do you think?

edit: spelling




Last edited by LazyFerret; 22/10/20 11:45 AM.