Really confused by some of the suggestions here.
I don't think either one of you played as a rogue or a ranger. Try playing as that class and see how far you get if you were to pretend to add an added cost to jump (nerf rogue into the ground to where he is unplayable) or make it a free action (buff rogue through the roof to where he is beyond OP).
Jump also behaves differently depending on gear and skills. Small jumps are almost insignificant, but big jumps that are meaningful you need to solve for taking damage being prone.
Last edited by cgexile; 22/10/20 12:11 PM.