Originally Posted by Tuco
Originally Posted by Ignatius
I really don't see the point of this chain foolishness. Why can't I simply select the character''s avatar on screen, or drag the mouse across multiple avatars, and click where I want them to go. This seems mind-numbingly simple design that's intuitive, but for some reason it's missing.

As I said more than once in the thread I made on this specific topic, what's genuinely baffling is that if you read the overall feedback this has to be arguably the least divisive topic on this entire forum.
99% of the user base seem to think the chain system is garbage and should be tossed aside, while the 1% of defenders STILL think it's garbage but that it could be salvaged somehow. To a limited extent. Maybe. Eventually.

It was already extremely unpopular in DOS 2 and the added complexity of BG3 is only making things worse.
It is really not clear why Larian is so stubborn on sticking with it. It feels like this was some pet idea that someone in a high position in the studio championed (Swen himself, maybe?) and could never let go no matter the amount of backlash.

Or, we see things like "Shift +Fx unchains Fx character from party" where x is 1 through 4, with whatever character is in that slot being removed from the chain, able to move freely w/out moving everyone else. In combat, it's not really an issue, since TB, so everyone stays where they are until you move them anyway. I didn't struggle with this in DOS 2 because I played with a controller, and it was essentially the same as what I'm laying out here. Get the specific character, push one button, and unchained, or chained, as the case may be.