Valdez - I don't know where the "fake gold" comes from, it could be something you found on the spot. It is similar to the problem I'm raising, but I think this is merely a case of bad writing.
Emrikoi and DZs7 - both of you claim my argument is not convincing enough, which is fine, but I would be glad if you actually address any of the points I raised to support the argument and explain why they aren't convincing you, otherwise it's very hard for me to respond your criticism. Specifically part 3 of my post.
I could go through a whole playthrough of dos2 and bring you more examples, but i have 2 concerns:
1. I really don't want to play this game again
2. I wonder whether this would even help to convince you.
Since we are at least a year away from full release, our only indication is what Larian has done in the past, especially with dos2, the only other game Larian developed and had EA for it.
You are right, we can't know for sure Bg3 will be the same. The thing is, if I'm wrong, no harm caused. If I'm right, by the time we'll know it for sure it will be too late to change things. My criticism of dos2 is not of the ea of dos2, but if the full game. And even if it is really only a scripting bug, if it's something that Larian does in all of its games, if we don't raise awareness for it, even if every wrong dialogue in the ea will be fixed nothing stops the rest of the game from being plagued by this issue ( this is the case with dos2 of course. I could also claim in dos2 it's worse since both the ea area and the rest of the game has the same problem).
About solutions - I agree none of my solutions are perfect, but I'm not a Larian employee and it's not on me to figure it out. If I was a Larian designer, I would first acknowledge there is a problem and only then I could figure out how to solve it
Last edited by Abits; 22/10/20 04:03 PM.