The only issue I have with some of the conversations is sometimes when you are talking, the rest of your party members are looking into space and its so distracting. You will think they would be interested in what the npc that the MC character is talking to about. I can't remember the bard's name where she will sing a song. But during the scene, Shadowheart, Lae'zel, Gale or whoever you bring. They just stare out into the ocean, when they should all be looking at the bard as she swings around with her lute. Even the chipmunks should do some moving around but they stay in one spot.
Yes, they absolutely need to fix that one. And that, otherwise great, bard scene was absolutely one where it stung. I guess it's EA polish issues, bet they themselves internally cringe at it.
What I would like is more party involvement too, right now 90% of the cases you talk to NPCs, it seems you do all the talking with your character, while your party stands there roleplaying bodyguards paid to keep you safe and their mouths shut.
Other than that - really excellent characters designs, voice acting and facial animations are just brilliant. There are some touch-ups to make, like sometimes you have characters use stock emotional animation which is totally not typical to them, like Lae'zel sad/pity face at Owlbear cub in the cave after you take out mother - made me burst laughing that one - that face on the edgy survival of the fittest Lae'zel? Nope.