Hey there,
I've played the Game for about 50 hr's now, and i guess i have discovered a lot of what the EA has to offer at its current state.
Until now i did only one "playthrough" with a Female Halfling Rogue. On my journey i discovered a lot of funny, annoying, interesting, disturbing, challenging, bugged etc. etc. etc. things.

Well, i want to give some Feedback from my journey... Let you know what kind of Problems i discovered, what my experience was like, etc.
I will try to keep it general and not go to deep into specific things.
GENERAL EXPERIENCE:I really enjoyed the Game until now! I absolutely ignore any Bugs or Glitches in this Feedback, because i expect them to be gone when the Game will be finished.
I really loved how the NPC's react to different Characters and that the choice of the "Active talking Character" really matters for the options and the outcome of the Conversation! Also the current group constellation does! You need to think about and maybe inspect NPC Characters, etc. before just blindly talking to them with your main Character. There are soooo many things wich you can discover, or not discover by chosing different dialogue options with different Characters. This is such an awesome Feature and you can feel, that there has been put a lot of efford in it!
There are also sooo many interesting and funny things you can discover by just experimenting with the environment. (Killing the Dwarf in Vettels home with a Basilisk potion e.G.) Some of these absolutely blew my mind, since i never thought that someone thought about specific actions that may be possible in some rare cases. Simply Awesome!!!
The World is really interesting and offers a lot of things. Also the possibility to do things in different ways by different approaches (Sneaking past some triggers, talking or not talking to some NPC's...) even the order of the NPC's you talk to matters in the possibilitys of the conversations. The Interactions really feel "DEEP" and you can clearly see, that everything depends on your decisions and actions!
The World is designed nicely, interesting and beautiful and you can clearly see where you can go and where not (in most cases). There are some locations where you need to use your abilitys to go on, prevent damage etc.
I found a loooot of Bugs within conversations, game mechanics, environment, etc. while playing, but for EA it already feels really good and i really enjoyed playing the 1st part of BG3.

Here are some things wich came to my attention while playing:
WORLD INTERACTION:- [BUG] Some Items wich are on a specific Level of e.G. a Building, can only be reached by going to another level (below or above it). Sometimes the Character climbs a Roof to reach the Chest below it within the Building. Some other Items like Chests etc. are in some cases absolutely not reachable, no matter what you do.
- [BUG] On some locations e.G. Vettels Home, there are identical Items/World objects placed over each other, like cabinets etc.
- [BUG] On some locations you will get "teleported" under the ground (e.G. in the Underdark tower when using the elevator to reach the "TOP/BOTTOM" Level)
- [BUG] Some Ladders/Vines/Rope ladders lead to death by going down/up instead of up/down. (e.G. near the petrified drow in the underdark) [May be because of my choice of being a Halfling]
- [BUG] In some conversations, when doing interactions like bowing, kneeling, etc. the Halfling "skeleton" goes absolutely crazy.
- [BUG] Some Items are placed "withing", or "under" cabinets etc. wich seems to be not intended.
- [BUG] It ofter occures, that you need to change your chamera angle to use a specific Item/Stair/Ladder etc. Also a lot of times, when you want to go somewhere, you click on something "invisible" outside of the building/room instead of the ground, or above you, wich makes your character(s) walk to a completely different location.
- [BUG?] Some "reagents/plants/gems" have a weight of 0, while others of the same type weight something. The different types are not stackable to each other, but are stackable within their "weight group".
QUESTS:- [BUG] Well, i guess you are totally aware, that there are still a lot of Quest markers from already finished quests, or Quests from Persons wich are no longer at the Quest markers Position.
- [BUG] Some quests cant be finished, even if you talk to the correct person. (A lot of them regarding "Mol" or side characters)
CONTROLS:- [FEATURE] There should be a Button to be able to "Climb" e.G. a Chest. Took me some time to discover this by rightclicking it.
- [BUG] Some Items are unreachable with a simpe MouseOver. Even in different Camera Angles, or Zoom factors. You need to press [LALT] to be able to reach these Items.
- [BUG] The [LALT] Key shows only some items and the rules it depends on what you see and what not is absolutely unclear.
- [FEATURE] A "Zoom" for Up/Down Key would be nice to see different levels of the environment.
- [BUG] The Camera sometimes glitches into the Environment while "Outofollowing" characters. You have to change the Angle and/or Zoom to be able to control them again.
COMBAT:- [BUG / FEATURE] "Sneaky" Combat is sooooo annoying! When you attack an NPC of a Group and go into stealth afterwards, everybody keeps standing on their position. There should be a Mechanic where the NPC walks to the Position where e.G. a shot, or spell came from, or at least after a Check on some Stats for this NPC. At the moment, you can simply attack someone, go into stealth afterwards and repeat this, until he, or even the whole group is dead.
- [FEATURE] When you do "Sneaky" Combat, or the NPC can't reach you at the Moment, the NPC's all say a short phrase while just standing at their position. With big groups, this takes sooooo much time, and you have to read about 10-20 times the same thing and wait, until it is your turn again. This should be speeded up, or there should be at least an option in the setting to "skip" these "dialogues".
- [BUG] Some NPC's have the "hostile" state, even if they should not have it. Also they sometimes enter this state for no specific reason after talking to them. (Happened at the "Storyteller" after clearing the Goblin camp after talking to him for example)
- [BUG] Sometimes "Illusions" like walls etc. are counted as an opponent without showing up at the TopLeft in combat. You will have to wait about 15-20 seconds for their "action" until the combat goes on.
ADDITIONAL:- [FEATURE] The shared Inventory is a nice thing, as long as the Group sticks together. When you "split" the Group, or go too far away by e.G. sneaking, i think the option to share Items between the different inventorys should be disabled. In these cases it offers a lot of potential exploits to trick the game mechanics (For Example bringing a Character through the Vettels Poison one by one by swapping the Necklace over a huge distance [all seeing eye or something like this] with "Protection from Good and Evil" spell to cast the Spell and avoid combat and poison while wearing the mask), sharing potions, leave someone at a specific location on a Trader/Chest etc. Also the Gold is shared between inventorys, and you can sell from each character to a Trader, even if this one is miles away.
- [FEATURE] Being able to repair Ladders / Vines / Rope Ladders with ressources like rope, wood, etc. and a check on Dex would be really nice. In some cases you want to destroy them for a fight, but also want to use them afterwards.
- [FEATURE] Disarming traps is currently only possible by rightclicking the Trap. Being able to use the corresponding tool on it would be nice.
- [FEATURE] The "Autoscroll" within bags etc. is really annoying! I used a lot Bags or Bagpacks i found on my journey to sort Stuff like Keys, Gems, Plants, etc. but as soon as you put something in there, the Bag-Inventory scolls to the top, wich makes you scroll to the bottom to put another item in it.
- [FEATURE] An active Re-Roll possibility on some locations would be nice, like "Search" or something like this. If your complete Party fails on the "auto" rolls, it is possible, that you miss a lot content and/or opportunities.