Originally Posted by Merry Mayhem
Originally Posted by sethmage
Originally Posted by Demoulius
You arent supposed to dp dverything though. Realisticly wr are in a race against time so wouldnt be suprised if some form of ingame timer is added at a later point.



yeah... most players hate the time thingy, fallout 1 and pathfinder: kingmaker, that was complain #1


I honestly can never see having a long term deadline ever working well in a CRPG. Having a short term timer for a mission is fine so you could fail a quest if not done by set time but for the whole campaign?


It does not have to be a long term deadline.

Pathfinder Kingmaker got a lot of complaints because it did not explain the mechanic well, and it did have game over events when a deadline was missed. If this is avoided, then having story consequences is the best way to prevent players from spamming rests. It adds another challenge to the game, and it adds to the immersion. We already have an example in the game, where resting while a house is burning has the consequence that the house is burnt afterwards (would kinda break the illusion if it were different, no?).

Games like Skyrim work completely different. Skyrim is a sandbox. A lot of players never finish the supposed main quest. It did not bother me that an evil vampire lord threatened to end the world, then patiently waited in his lair, doing nothing, for me to show up maybe a couple of years later, or never.

But for games like BG:3, with a linear main story progressing in acts, it would add to the experience, to have minor consequences for delaying certain things.

Last edited by TimVanBeek; 22/10/20 06:33 PM.