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Originally Posted by Merry Mayhem
Yes please! Just think of all the barrels we could carry! wink

Bag of holding can only open up to 2 feet wide. Im not sure how big barrels are but its kinda limited in what kind of objects you can put into it.

That said, bags of holding are uncommon magical items. Which makes them (as far as magical items go) a very common sight and should totally be purchasable.

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People are freaking out about goblins having elemental arrows, adding a BoH at this point would likely make their heads explode.

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I'd love to see bags of holding - even just the need for a regular backpack before you can carry every single item you find.
Carry weight is one limiting factor, sure. But dimensions are completely ignore. How come I can carry 17 barrels?
One of my biggest concerns currently, is the fact that gold is cheap, everything is free provided you pick up random stuff you come across and I think the reason is the way BG3 handles carrying items.

You should need a bag, pouches and quivers. You should have both hands full (i.e. unable to take other actions) while carrying a barrel, crate or chest.
Right now, to circumvent the entire system, all you need to do is split up your party, pick a random person and walk it to the vendor - then pick up absolutely everything and simply "send it" to the character next to a vendor.
You now have the ability to carry infinite items, provided you intend to sell them. While having completed the intro, the crash site, the ruins and visited the Grove I have managed to get 30.000 gold doing just that.
Compared to tabletop where at level 3 I still dream of being able to afford the spell components I need, a few health potions or a decent armor for my Fighter friend.

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Originally Posted by Mxiio
I'd love to see bags of holding - even just the need for a regular backpack before you can carry every single item you find.
Carry weight is one limiting factor, sure. But dimensions are completely ignore. How come I can carry 17 barrels?
One of my biggest concerns currently, is the fact that gold is cheap, everything is free provided you pick up random stuff you come across and I think the reason is the way BG3 handles carrying items.

You should need a bag, pouches and quivers. You should have both hands full (i.e. unable to take other actions) while carrying a barrel, crate or chest.
Right now, to circumvent the entire system, all you need to do is split up your party, pick a random person and walk it to the vendor - then pick up absolutely everything and simply "send it" to the character next to a vendor.
You now have the ability to carry infinite items, provided you intend to sell them. While having completed the intro, the crash site, the ruins and visited the Grove I have managed to get 30.000 gold doing just that.
Compared to tabletop where at level 3 I still dream of being able to afford the spell components I need, a few health potions or a decent armor for my Fighter friend.


"You think you do, but you don't"
J. Allen Brack

Last edited by Rhobar121; 23/10/20 08:51 AM.
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Originally Posted by JDCrenton
I really don't want more unnecessary crap ( bags, bags and bags ) to clutter my inventory, i just want a send everything to camp button and multiselection. Then i'll carefully decide what to carry from camp for specific story stuff/events/encounters i'm going to do. The game is so easy and i rarely get any dmg so i just keep sending everything over there. You never need gold to buy anything because of how abusable the stealing is. The loot system was and still is one of the worst aspects of the D:OS System.


The issue with that, for me, is making use of quest items and utility items. First time I entered the burning inn I figured I'd need a fire resistance potion (I pretty much never use them, but carry them around for special occasions). If you find keys or quest items that you can't use straight away, you still need them readily accessible if you run across their (not always obvious) place of use.

^ Keys, could and should be solved by a keychain, maybe greying out the keys that are no longer relevant. That is something that I think all RPGs should have, especially when they treat keys as separate entities, instead of keychains.
As for bag inside inventory, as long as I can sort stuff somehow I'm satisfied. It could be as simple as gem bags for gems and jewellery, scrolls or a pouch for the (possible) quest items.

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All I really want is option to distribute weight among party members.

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Originally Posted by frequentic
Originally Posted by JDCrenton
I really don't want more unnecessary crap ( bags, bags and bags ) to clutter my inventory, i just want a send everything to camp button and multiselection. Then i'll carefully decide what to carry from camp for specific story stuff/events/encounters i'm going to do. The game is so easy and i rarely get any dmg so i just keep sending everything over there. You never need gold to buy anything because of how abusable the stealing is. The loot system was and still is one of the worst aspects of the D:OS System.


The issue with that, for me, is making use of quest items and utility items. First time I entered the burning inn I figured I'd need a fire resistance potion (I pretty much never use them, but carry them around for special occasions). If you find keys or quest items that you can't use straight away, you still need them readily accessible if you run across their (not always obvious) place of use.

^ Keys, could and should be solved by a keychain, maybe greying out the keys that are no longer relevant. That is something that I think all RPGs should have, especially when they treat keys as separate entities, instead of keychains.
As for bag inside inventory, as long as I can sort stuff somehow I'm satisfied. It could be as simple as gem bags for gems and jewellery, scrolls or a pouch for the (possible) quest items.


Oh yeah i also forgot having an area loot toggle implemented. Alt doesn't even show all the interactable stuff ( Including random containers on sight ). Only stuff that needs a check pass or counts as hidden shouldn't be highlighted.

Last edited by JDCrenton; 23/10/20 09:09 AM.
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Originally Posted by frequentic
Originally Posted by JDCrenton
I really don't want more unnecessary crap ( bags, bags and bags ) to clutter my inventory, i just want a send everything to camp button and multiselection. Then i'll carefully decide what to carry from camp for specific story stuff/events/encounters i'm going to do. The game is so easy and i rarely get any dmg so i just keep sending everything over there. You never need gold to buy anything because of how abusable the stealing is. The loot system was and still is one of the worst aspects of the D:OS System.


The issue with that, for me, is making use of quest items and utility items. First time I entered the burning inn I figured I'd need a fire resistance potion (I pretty much never use them, but carry them around for special occasions). If you find keys or quest items that you can't use straight away, you still need them readily accessible if you run across their (not always obvious) place of use.

^ Keys, could and should be solved by a keychain, maybe greying out the keys that are no longer relevant. That is something that I think all RPGs should have, especially when they treat keys as separate entities, instead of keychains.
As for bag inside inventory, as long as I can sort stuff somehow I'm satisfied. It could be as simple as gem bags for gems and jewellery, scrolls or a pouch for the (possible) quest items.

This forum needs a like but since it doesent.... *like*

Yeah we really need more ways to manage our inventory and barrels just sitting in our backpack is kinda....odd. I get it in DOS games but given this is supposed to be a dnd game....

I have had players ask if they could pick up and take things with them as well and a simple 'how do you intend to take it with you?' basicly makes them go 'yea nvm thats not going to work'. I mean, I dont discourage taking loot with you, but if you are halfway through a dungeon and you want to take a painting with you. Well go ahead. But how do you intend to fight with it in your hands? If after combat you quikly go back to town, pick up a cart and then double back. Sure, that works. I often suggest it to them even! It makes sense and carts are something that should be something thats common in the setting.

Now I understand its gameified and all and it doesent want the player to have to think about something like that but a filled barrel shouldnt be something that you can pick up easily. That shits heavy!

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Originally Posted by Demoulius
Originally Posted by frequentic
Originally Posted by JDCrenton
I really don't want more unnecessary crap ( bags, bags and bags ) to clutter my inventory, i just want a send everything to camp button and multiselection. Then i'll carefully decide what to carry from camp for specific story stuff/events/encounters i'm going to do. The game is so easy and i rarely get any dmg so i just keep sending everything over there. You never need gold to buy anything because of how abusable the stealing is. The loot system was and still is one of the worst aspects of the D:OS System.


The issue with that, for me, is making use of quest items and utility items. First time I entered the burning inn I figured I'd need a fire resistance potion (I pretty much never use them, but carry them around for special occasions). If you find keys or quest items that you can't use straight away, you still need them readily accessible if you run across their (not always obvious) place of use.

^ Keys, could and should be solved by a keychain, maybe greying out the keys that are no longer relevant. That is something that I think all RPGs should have, especially when they treat keys as separate entities, instead of keychains.
As for bag inside inventory, as long as I can sort stuff somehow I'm satisfied. It could be as simple as gem bags for gems and jewellery, scrolls or a pouch for the (possible) quest items.

This forum needs a like but since it doesent.... *like*

Yeah we really need more ways to manage our inventory and barrels just sitting in our backpack is kinda....odd. I get it in DOS games but given this is supposed to be a dnd game....

I have had players ask if they could pick up and take things with them as well and a simple 'how do you intend to take it with you?' basicly makes them go 'yea nvm thats not going to work'. I mean, I dont discourage taking loot with you, but if you are halfway through a dungeon and you want to take a painting with you. Well go ahead. But how do you intend to fight with it in your hands? If after combat you quikly go back to town, pick up a cart and then double back. Sure, that works. I often suggest it to them even! It makes sense and carts are something that should be something thats common in the setting.

Now I understand its gameified and all and it doesent want the player to have to think about something like that but a filled barrel shouldnt be something that you can pick up easily. That shits heavy!


If we can have 10 plate armors in our pockets, barrel also will fit.

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Originally Posted by Rhobar121


"You think you do, but you don't"
J. Allen Brack

Remember that he said that about what would turn out to be Blizzards most successful launch in years.

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Originally Posted by Syrek
Originally Posted by Rhobar121


"You think you do, but you don't"
J. Allen Brack

Remember that he said that about what would turn out to be Blizzards most successful launch in years.



It was, but the number of players declined rapidly when they saw what this game was.

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Originally Posted by JDCrenton
Originally Posted by frequentic
Originally Posted by JDCrenton
I really don't want more unnecessary crap ( bags, bags and bags ) to clutter my inventory, i just want a send everything to camp button and multiselection. Then i'll carefully decide what to carry from camp for specific story stuff/events/encounters i'm going to do. The game is so easy and i rarely get any dmg so i just keep sending everything over there. You never need gold to buy anything because of how abusable the stealing is. The loot system was and still is one of the worst aspects of the D:OS System.


The issue with that, for me, is making use of quest items and utility items. First time I entered the burning inn I figured I'd need a fire resistance potion (I pretty much never use them, but carry them around for special occasions). If you find keys or quest items that you can't use straight away, you still need them readily accessible if you run across their (not always obvious) place of use.

^ Keys, could and should be solved by a keychain, maybe greying out the keys that are no longer relevant. That is something that I think all RPGs should have, especially when they treat keys as separate entities, instead of keychains.
As for bag inside inventory, as long as I can sort stuff somehow I'm satisfied. It could be as simple as gem bags for gems and jewellery, scrolls or a pouch for the (possible) quest items.


Oh yeah i also forgot having an area loot toggle implemented. Alt doesn't even show all the interactable stuff ( Including random containers on sight ). Only stuff that needs a check pass or counts as hidden shouldn't be highlighted.

I agree with this. It's funny all the things that are detectable on the ship, that don't show up later on the map, and how random that seems to be. Anything that's readily visible, that we can interact with, should show up.

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Originally Posted by Demoulius
Originally Posted by frequentic
Originally Posted by JDCrenton
I really don't want more unnecessary crap ( bags, bags and bags ) to clutter my inventory, i just want a send everything to camp button and multiselection. Then i'll carefully decide what to carry from camp for specific story stuff/events/encounters i'm going to do. The game is so easy and i rarely get any dmg so i just keep sending everything over there. You never need gold to buy anything because of how abusable the stealing is. The loot system was and still is one of the worst aspects of the D:OS System.


The issue with that, for me, is making use of quest items and utility items. First time I entered the burning inn I figured I'd need a fire resistance potion (I pretty much never use them, but carry them around for special occasions). If you find keys or quest items that you can't use straight away, you still need them readily accessible if you run across their (not always obvious) place of use.

^ Keys, could and should be solved by a keychain, maybe greying out the keys that are no longer relevant. That is something that I think all RPGs should have, especially when they treat keys as separate entities, instead of keychains.
As for bag inside inventory, as long as I can sort stuff somehow I'm satisfied. It could be as simple as gem bags for gems and jewellery, scrolls or a pouch for the (possible) quest items.

This forum needs a like but since it doesent.... *like*

Yeah we really need more ways to manage our inventory and barrels just sitting in our backpack is kinda....odd. I get it in DOS games but given this is supposed to be a dnd game....

I have had players ask if they could pick up and take things with them as well and a simple 'how do you intend to take it with you?' basicly makes them go 'yea nvm thats not going to work'. I mean, I dont discourage taking loot with you, but if you are halfway through a dungeon and you want to take a painting with you. Well go ahead. But how do you intend to fight with it in your hands? If after combat you quikly go back to town, pick up a cart and then double back. Sure, that works. I often suggest it to them even! It makes sense and carts are something that should be something thats common in the setting.

Now I understand its gameified and all and it doesent want the player to have to think about something like that but a filled barrel shouldnt be something that you can pick up easily. That shits heavy!

I once military pressed a 265 pound man that didn't want to go. I could pick up a barrel. I wouldn't want to carry that thing around, but I could pick it up.

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Obviously putting it in your backpack involves alot more then just picking it up.

Lets start with the obvious question, how are you going to fit it into your backpack? laugh

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Originally Posted by Demoulius
Originally Posted by Merry Mayhem
Yes please! Just think of all the barrels we could carry! wink

Bag of holding can only open up to 2 feet wide. Im not sure how big barrels are but its kinda limited in what kind of objects you can put into it.

That said, bags of holding are uncommon magical items. Which makes them (as far as magical items go) a very common sight and should totally be purchasable.


Is is a Larian game, I am sure if they add bags of holding, they be able to open wide enough to put stuff like 747s into them. wink

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Originally Posted by Demoulius
Now I understand its gameified and all and it doesent want the player to have to think about something like that but a filled barrel shouldnt be something that you can pick up easily. That shits heavy!

This kind of dumbed down hand holding crap needs to go. Too many games nowadays cater to people that don't want to think at all.

Maybe they could make it so barrels can only be carried with both hands. No barrels in a backpack, no more difficult math to figure out a good weight for the stupid things. Have to set them down to perform any other action except moving. Ideally moving with a barrel would be only at walking speed but this might be too hard and cause crying.

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Originally Posted by Zarna
Originally Posted by Demoulius
Now I understand its gameified and all and it doesent want the player to have to think about something like that but a filled barrel shouldnt be something that you can pick up easily. That shits heavy!

This kind of dumbed down hand holding crap needs to go. Too many games nowadays cater to people that don't want to think at all.

Maybe they could make it so barrels can only be carried with both hands. No barrels in a backpack, no more difficult math to figure out a good weight for the stupid things. Have to set them down to perform any other action except moving. Ideally moving with a barrel would be only at walking speed but this might be too hard and cause crying.


Since carrying barrels in a backpack is so unrealistic, maybe we should limit the inventory as in witcher 1.
In The Witcher 1, you could only have 1 armor and 3 weapons. It will be so realistic.




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Originally Posted by Rhobar121
Since carrying barrels in a backpack is so unrealistic, maybe we should limit the inventory as in witcher 1.
In The Witcher 1, you could only have 1 armor and 3 weapons. It will be so realistic.


I would actually like that but I usually play survival games. For many people this would be too hard and there would be complaining, hopefully there can at least be a "survival" difficulty setting as an option.

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Originally Posted by JDCrenton
I know you just want this back: https://youtu.be/qFmV2WA64tQ

That's a great video and a pretty funny reference. The Bag of Holding doesn't have weight or has vastly reduced weight so you couldn't do that with it.

Edit: I'm dumb i see what he's saying now...

Last edited by Popsculpture; 24/10/20 05:00 AM.
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Originally Posted by Demoulius
Obviously putting it in your backpack involves alot more then just picking it up.

Lets start with the obvious question, how are you going to fit it into your backpack? laugh

You do realize that Bags of Holding are not bottomless either?

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