Originally Posted by TimVanBeek
But for games like BG:3, with a linear main story progressing in acts, it would add to the experience, to have minor consequences for delaying certain things.



The story's urgency is derived completely from the tadpole. By the end of Act 1 you know both that it is not an urgent thing to deal with (the ceremorphosis is in stasis) and that it is more urgent than ever to deal with (that stasis could be removed at any time, causing a violent and instant version of ceremorphosis). So you now no longer have a poison in your head, but a remote explosive. How is that going to carry over to Act 2 and beyond?