Originally Posted by Angra

I understand that it is in the D&D rulebook about Wizards needing to sleep to regain the ability to cast their fun spells again.
So why are the caster limited in this way and not f.ex melee or rangers.
For a ranger/melee you only need a nice chunk of ham and you are good to go onto the next fight bringing all your best.
yeah, I understand you cannot have us cast fireball every turn, but this is a problem per fight, should not be a problem for a 24h duration.


In this story we have a tadpole that we need to remove asap unless we want do be turned into a mindflayer.
So the time is off essence (yeah alright we players know that this is not going to happen not at least until the last chapter),
and still if we are in for a hard fight.
- "Please take into the nearest motell and and sleep for 8 hours, the minibar cost extra."


The story and the rules seems to be at ends here for Wizards.
Is it just me or....

of course this is fantasy and a game so everything does not have to mix, but it just feels like this story had been better in its own game without the D&D limitation on casters.

If one likes to immerse oneself in the story then the Wizard will be limited to cantrips for a long time, which might be fine against goblins.
But meet a charging monster with a big axe with a hp of hundred instead of 16 then your cantrip will really start to feel in adequate.


I'm currently just mentally ignoring the camp, just pretend it never happened and continue my rush against the clock.
How do you Wizards/casters feel about it?


My wizard is a high elf with 14 dex and a +1 long bow. I can not even cast spells with him and still remain a very effective combatant. For that reason, I don't feel the need to abuse the current unlimited long rest mechanic.