Originally Posted by Sven_

Originally Posted by TyPinOwly

I also advanced in the game some more and updated the google sheet. Had a couple of bad rolls for high percentage chances, which "tainted" the results (I am sure in the long run this will disappear again). But currently the 90-95 range only succeeds with a rate of 79%... The other high percentage ranges seem fine though. The low percent ranges are kinda fishy due to a low number of rolls. I might try to take some unfavorable attacks to get more rolls in the low percentage range in.


Possibly worth checking. That said, with some added luck, even over 50 rolls, rather than ending at the "expected" 81%, we had a 90% to hit ratio with a 81% chance.

Originally Posted by SilverSaint
If someone wants to check this, I do suspect that critical fails are broken. I've seen a bunch with advantage, leading me to think that it might be taking a 1 from either dice to determine crit fails, which is a plausible programming mistake. Otherwise the dice are working, and people are just so bad at math that they think they are missing too much when the chance to hit as been artificially inflated.


I did one test with advantage, but couldn't see anything out of the ordinary.. Advantage tends to produce critical hits as opposed to misses (as you're always taking the higher of two rolls), disadvantage vice versa. Could do another advantage test again though, perhaps over a couple more rolls.



Thanks! I guess I was just that one in 16000, I've rolled around 50 advantage rolls and gotten 4 crit fails, which made me suspect something was broken. I could see it being a real mistake in terms of the engine.