Solasta has some jank but straight away the combat feels better. Agree with a lot of what has been said here about why. I actually think the interface is a bit ugly but the interactions are better (for example prompts you more clearly on available actions before yielding turn). Also not making the first encounter an enemy type with a laundry list of resists doesn't create the feel bads. Just not trying to plan on two different systems at the same time makes combat more enjoyable.

Last edited by Panda Warlord; 22/10/20 09:09 PM.