Let's just hope they really take a good look at it, and realize sticking close to the ruleset can be a good thing and we don't need all this flashy it worked in D:OS so lets try to bring it into a DnD game, and not let pride get in the way of adapting.

Don't get me wrong I think having a highly interactive environment is a good thing and tickles my DnD senses, and the potential BG3 has is honestly at the stratosphere. But these crazy surface effects are not needed and when you start having to adjust the balance of a system that your using as a basis to support them, something that has been play tested for years.... and is already highly successful and proven. You don't reinvent the wheel from the ground up.

However in regards to Solasta... SRD is very unappealing to me personally.

Last edited by Fistandilus; 22/10/20 09:50 PM.