Originally Posted by DZs7
Actually I like this composition a lot and it matches story for me well so far as for just Act 1. We aren't talking about not normally established party with common enemy or some higher goal, but bunch of random people joined by force, so using other to survive makes sense here. Also I like they fact that is seems you action will effect companions and theirs thinks if they stay with you. Add occasional fights between them and potential betrayal al and it will be set.

Right now we have like 3 "Neutral" characters:
Gale- overall good guy, but his too strict devotion to his Goddess may push him either way.
Wyll- once again overall good guy, but his haves no problems to justify something bad if it only matches his goals + his backstory.
Shadowheart- probably the best companion right now for me. At start and first glance just opportunist characters, but every now and then she shows her true feelings. Like after Druid Grove fight where joining different sides show how she feels about it. Also hints in her story about Shar and Selûne conflict and her being involved are very interesting and should be at least good later on- will elaborate on it in my opinion about EA in different topic as it's heavy spoilers .

Also 2 "Evil" companions:
Lae'zel- she is pretty much how she should be. She thinks that she and her race is superior and is centred about her mission and whole believes. I also enjoy when she is angry when you want to kill/stop something bad/not related to her goals and you can just bait her with something like "Well, warrior like you will pass this opportunity to hunt the xyz ?
Astarion- he is fun character. He want to be free and do stupid things. Wonder what they will do with him later on.

As for base "good" characters I hope when they will add them the won't end up like some shadow of characters that only follow some code or something- one dimensional NPC. I think not using Alignment system is good idea here, as in most cases it ends up with just some extra lines and overall nonsense to justify it. Like in Pathfinder: Kingmaker where some decisions left for player and NPC actions related to it were so bad that it seemed more like parody then anything else.

The Githyanki are basically Nazi's, or maybe the imperial Japanese. It's just that their chosen victims (mind flayers) really are evil, and they aren't the dominate race on Faerun. But autocratic society? Power-hungry? Racially stratified? Yup! Given that, it's not odd that she's evil, which she clearly is.

Astarion is actually my second favorite, after Wyll-because companions which do stupid, dumb, dangerous, idiotic, suicidal, things are actually great. If you want to challenge a player, have the companion push them to do idiotic things to impress them-which bot Astarion and Wyll seem to tend to (that godsforsaken windmill fight...)