Fair enough. Il post them in seperate posts with space between them so they are more easily read.
Bugs/glitches:
-Bugbears universally seem to lack the 'empty' tag when looted. Some other monsters that ive seen to have this as well, like the gnoll Flint warleader that you find in the mountains.
-Basement with the wizard room behind the mirror. I could move through the mirror. I dident notice that you could talk to it before I had already completely looted the entire room while you are supposed to talk to him to open it first.
-Actually forget to mention this but pretty much all the doors seem to share this. The gates in the underdark ruins from the temple have this, the gate in the tollhouse has this, etc.
-The silence spells seems to be broken. It silences the player alright but all NPC's that ive tried it on (or some that causes the silence dome ontop of their OWN head) dont seem to be effected by it. At all. Clerics can also use their channel diviniity ability which im not sure if thats intended? Its technicly not spellcasting and all but still. Also, it doesent seem to effect character's speach at all. Silence doesent silence anybody outside of the player....
-AI uses sleep spell against enemies that have to high HP to be effected by it? Potential bug?
-The necromancer's book (even when selecting Gale) has an option to give the book to Gale. But it doesent do anything? Option to give it to gale does work if your PC is selected though.
-Not a crash per se, but after the shapeshifted druid (Halsin) burst through the bars in the goblin camp the screen turned black for me. Like, totally. I could still press buttons and I heard the sounds associated with the things that I was pressing, but the screen stayed black. Had to alt tab and close the game and go back in to fix it.
-The hag glitched out for me. She wouldnt turn hostile and we couldnt enter in combat. But I could keep hitting her until she died. Very anticlimatic wink
-Connor stayed on the beach if you let his wife drag his zombie arse out of there. She dissapears but he was still standing on the beach.
-The cut scene at the camp where the Thieflings celebrate seemed to be completly broken. Also the text for Volo's song was filled through my entire screen rather then coming line by line. Made it very awkward and painfull to watch. There also was no instrument or music playing which seemed odd as hes playing an instrument?
-I very often have to click mutliple times. I want to click on a different teamte to move around with him. *click* huh, that dident work. Let me try again. Ok, now it works. Uh. Ok. Want to consume a potion in action bar. Oops did you click that? Im sure you madfe a mistake. Better click it again or it wont do anything. Very annoying and doesent always happen which makes it even more confusing. But it happens enough that after a few hours I get sick and tired of it
-The Mycanoid 'king' that tags along with you to kill the duergar has a broken spell. His haste cloud will effect characters in it. But iff you move out of the cloud, and then back in again you again get an additional action. You can repeat this as many times as in a turn as you got the movement to move in and out of the cloud.
-Robick when talking during a cutscene you dont see his mouth moving. Name could be wrong though, cant read my own handwriting lol.
-Shade mesh bound ability item seems to missing its own ability icon. (could be messing up some of the naming here. Cant read half of the handwriting)
-Gale seems to be freezing up alot. He seems to be the only character effected by it but ive seen him T-pose and zoom around as if he has wheels under his feet. Ohter times he just wont use his ability anymore. Saving and then loading works to fix it but it often bugs up in the middle of combat.
-Had an enemy cast silence over one of my characters and that broke his/her (dont recall who it was) concentration?
I did a long rest and randomly failed the quest to save the NPC from the burning inn. Which I did save like 2 days earlier so this confused me?
-A veyr annoying thing that the game does in the inventory, if its so full that you have a scroll window is that it moves to the top EVERY SINGLE TIME you move an item to a different character. Which makes inventory management last about 10 times longer then it needs to. Also while we can use containers like backpacks or pouches to manage items we cant tell them apart from eachother in any single way. This makes managing items very clunky, awkward and time consuming.
-You can jump down in the running river in the cave where the 2 smugglers are in who are attacked by gnolls. If you do that though, your character will be stuck and cant move.
-The scroll of blindness is bugged. If you try to cast it you lose your action and cant cast the scroll that turn. The scroll isent used up but it seems you cant use in combat because of this. Havent tested it out of combat though.
-I found some knotted roots in the Underdark (between the Spectator encounter and the arcane tower) tbat cant be used. Well you can use them if you right click on them and click on use. But if you do that your character climbs, and then glitches off the cliff causing his body to appear in your party camp.
-Scroll of shield of faith cant be used. By anybody. I had a cleric PC and Shadowheart with me and we couldnt use them. Wyll and Gale also couldnt use it.
Not much more to say. Bugs/glitches I stumbled upon.