Nice things, compliments!
-Flaming fist Ephron gives you special dialogue if you are a priest of Helm. Very nice touch!
-Mourning NPC at tavern also gives you dialogue to say a prayer for his wife if you are a cleric.

Short list because most of the things I Wrote down I already mentioned somewhere in the forums smile

Pet peeves/quality of life requests
-Radiance of dawn (Light cleric channeled divinity) does not light up the bog frown

-Bought the painter his freedom and I could give him 'a little' gold for the road and gave him 200gp. Two hundred gp is NOT a little. Maybe not a problem in the grand scheme of things. I was swimming in gold at this point but calling 200gp 'a little gp for the road' is hilarious honestly. Considering how much a night rest at a inn with a few meals costs giving him more then a a few coins, maybe a dozen is overkill. It would make him a big target for robbery. Seriously. You just gave this man more gold in hand then he would probably ever see in 1 go. Ok maybe not if hes noble. But you understand me. 200gp is not 'a little' gold.

-The NPC 'buckle' who was dead while surrounded by dead gnolls wasent a target for talk to the dead spell. Which was a shame, seemed weird when so many other NPC's in the area were options for that spell!

-I did a long rest and randomly failed the quest to save the NPC from the burning inn. Which I did save like 2 days earlier so this confused me?

-Speaking of failed quests. It would be nice if we could see failed, active and completed quests seperated in the questlog. That way we dont have a clustered questlog and can easily see what tasks we still have to complete.

-Telling the mindflayer to keep the ring to himself (it shields him from beeing pursecuted from other mindflayers after all) isent an option, which I found a shame.

-Also, when you offer him gold for the ring, I just handed him a few items worth an amount of gold. I dident realize that you actually have to trade the ring for him, as it kind of feels odd. And you can just offer random junk worth the amount as well and considering he needs actuall gold for his research this seems out of place. A dialogue option with a listed amount would be better imo.That way the player could also look at the listed amount and consider if it was worth that much to him or not.

-A very annoying thing that the game does in the inventory, if its so full that you have a scroll window is that it moves to the top EVERY SINGLE TIME you move an item to a different character. Which makes inventory management last about 10 times longer then it needs to. Also while we can use containers like backpacks or pouches to manage items we cant tell them apart from eachother in any single way. This makes managing items very clunky, awkward and time consuming.
-Another annoying thing is that you cant see very well if you character is focusing on a spell or not. Ive had numerous times where I forget to look at character portrait to see if there was something listed there and I cast a 2nd concentration spell, cancelling the previous spell. The icon also doesent make it clear what spell it exactly is. Maybe giving the character a condition 'concentration. Concentrating on a spell' could fix that. And maybe make it easier to see what spell you are focusing on.

-Randomly I see to get rocks fall ontop of my characters heads while climbing the hillside near the mountain pass. Which can be very annoying. Dont seem to get a DEX save against it either? Equally annoying as the random vines that litter the sides of the road in many places. Could live with both dissapearing tbh...

-Most of the magical items up for sale seem to be light armor, heavy armor or martial weapons. I did find some magical items that werent of these categories but they seem to be exceptions rather then the rule.

-No option to press the parties involved with the demon (Thiefling) and the ones pursueing her to see if theyre lying. You cant really ask questions or use a skill check.

-Killed the trader from the demon hunters and found over 100 pounds of loot on her as her entire inventory was lootable and I had sold stuff to her earlier.

-Had 2 conversations with the demon hunters back to back where both times I told them im not helping them. The first time I clearly mentioned that I see through their ruse and they dont attack me but if I just say I wont help they will?

-Traded items with a trader that had no gold and ended up giving a few hundred gp worth of loot away. No big problem but a popup saying 'this trader doesent have enough gold for your goods. Doi you want to proceed?' would be good.

-In the inventory screen its abit ungainly. At the buttom of the screen you can see your hp so its all in 1 screen technicly but it might as well not be. Using food items for hp is very awkward because of this. Also the items dont tell you how much HP you regain if you use the items which only adds to the awkwardness.

-The specator in the Underdark is not a specator. A specator is human sized. This was a large creature, I.E. a normal beholder. They also have no pertrification mechanic and are generally actually friendly. So long as whoemever approaches them isent trying to tamper, touch, get close to or steal what they are defending they are generally friendly creatures. The character model looks great, dont get me wrong.... But this wasent a specator.

I think pet peeves and quality of life requests speaks for itself