|
stranger
|
OP
stranger
Joined: Oct 2020
|
Hello all I'm kinda new to forums but i decided what the heck ill give it a try if it means I could potentially help with this amazing game!
Alright on to business, now here me out i understand that it may be kind of a weird and outlandish thing but I love playing Kobolds in my own D&D sessions, and i was thinking that it could be possible to add them as a playable Race somewhere down the line, could open up some really interesting character interactions
other then that keep it up i love what we have so far
|
|
|
|
stranger
|
stranger
Joined: May 2017
|
Don't worry, I don't think Larian will be adding them as a race however, as long as they add them as a monster to fight modders will for sure make them a playable class, modders have already added gnomes and goblins but that is because the files are already there to be used
|
|
|
|
enthusiast
|
enthusiast
Joined: Apr 2013
|
Kobolds and Goblins would be nice.
|
|
|
|
enthusiast
|
enthusiast
Joined: Oct 2020
|
I am against adding any race that wouldn't be supported with dialog options and NPC replies. So... highly unlikely kobolds, goblins and so on.
|
|
|
|
old hand
|
old hand
Joined: Oct 2020
|
Monster races are kind of an oddity. On the one hand they have rules to be playable characters, on the other hand some of them are kill on sight in alot of situations because of where the normal biases from people are concerned.
Kobolds are not a race listed in the PHB so im assuming they will focus on those races first. Maybe they keep races like kobolds for future content though? Dont think we have heard them mention things like this?
|
|
|
|
Cleric of Innuendo
|
Cleric of Innuendo
Joined: Oct 2020
|
Monster races are kind of an oddity. On the one hand they have rules to be playable characters, on the other hand some of them are kill on sight in alot of situations because of where the normal biases from people are concerned. I keep needing to remind my players of this in TT RPGs. Sure, you can play a goblin/hitman/demonologist, but the world in which the campaign is set is likely to view you as the enemy, or at least as someone not to be trusted. Some people enjoy the challenge of either hiding their identity or avoiding civilisation, but this would be almost impossible to implement in a CRPG. Perhaps, if BG3 goes well, Larian might consider making a flip-side CRPG where you play the bad guys and monsters seeking to thwart the interfering plans of the good guys. A sort of GTA with kobolds.
Last edited by Sadurian; 23/10/20 11:14 AM.
|
|
|
|
old hand
|
old hand
Joined: Oct 2020
|
Heck even drow are considered kill on sight in alot of situations. Tried explaining this to a new player but she liked the look and wanted to be a wandering exituc princess or something like that. Wasent the DM in that case so left it up to him but he explained the penalties that she would have to deal with and that offered that each race has some variety in what appearance they tend to have so she opted for a wood elf instead.
Gave her the character she wanted, we dident have to treat her poorly because of her characters race and fun was had by all.
|
|
|
|
Cleric of Innuendo
|
Cleric of Innuendo
Joined: Oct 2020
|
I run a GURPS Mythos campaign; Call of Cthulhu using GURPS rules.
GURPS uses points-buy for the entire character design, so you can pick and choose whatever stats, skill levels and other features you want up to your maximum points level. It also uses Disadvantages where you get points back for disadvantaging your character in some way. One of the options is to be badly viewed socially in some way. In the 1920s game I run, for example, you might choose to play a black character, a known homosexual, a Communist, or whatever, and get points back because the majority of people you encounter will treat you badly (whether hostile, patronising or dismissive doesn't matter for mechanical purposes).*
This is a system that also works using minority races or cultures in fantasy, and I am setting up a Fantasy campaign using GURPS where one player is choosing to play a goblin. I have warned him that people will treat him like crap, and he is happy to play against that.
* I ought to point out that this is optional for the player. If you choose to design a character from an historically persecuted section of society but don't want them experiencing 1920s attitudes then you don't need to take the disadvantage.
|
|
|
|
old hand
|
old hand
Joined: Jul 2009
|
Monster races are kind of an oddity. On the one hand they have rules to be playable characters, on the other hand some of them are kill on sight in alot of situations because of where the normal biases from people are concerned.
Kobolds are not a race listed in the PHB so im assuming they will focus on those races first. Maybe they keep races like kobolds for future content though? Dont think we have heard them mention things like this? You know, Gith are technically also a monster race to be killed on sight as much as kobolds.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2020
|
I really appreciate the comments In all honesty adding Kobolds would be more of a last minute thing at best officially if not then definitely modders will make it happen. I just thought it would be a fun thing to bring up in the forum
|
|
|
|
Cleric of Innuendo
|
Cleric of Innuendo
Joined: Oct 2020
|
I just thought it would be a fun thing to bring up in the forum Absolutely.
|
|
|
|
stranger
|
stranger
Joined: Oct 2020
|
Outside Githyanki (which are in for storyline reasons) I'm not expecting anything past the basic players handbook races.
|
|
|
|
apprentice
|
apprentice
Joined: Oct 2020
|
I feel like the forgotten realms of 5e D&D (the "15th century DR") has kind of gentrified or become more accepting of monster races. People in cities aren't going to raise an eyebrow if a kobold walks into a room just like no one in new york city is going to go apopleptic because someone's speaking Russian or Chinese... and in smaller towns or the wilderness, kobold adventurers are still adventurers, meaning that you're heavily armed or capable of casting magic so most average peasants aren't going to be in favor of killing you for no reason.
|
|
|
|
veteran
|
veteran
Joined: Mar 2020
|
playing kobolds aside, where the hells are the kobolds in this game? can't have a Baldur's Gate game without them
|
|
|
|
member
|
member
Joined: Oct 2020
|
I just thought it would be a fun thing to bring up in the forum Absolutely. +1 id echo sadurian - theorycrafting suggestions/feedback for an ea game is what forums like this are all about. sure it can be difficult to interpret tone in a forum and ppl, myself included, can get passionate, but for the most part we all should be using the ea as an opportunity to post, debate, counterpoint, and come up with suggestions about what we both like/dislike about the game in a collective effort to make bg3 the bg3 that ppl have waited on for years and just trust that larian can distinguish for themselves what feedback they should pay closest attention to. you are nowhere near in the minority btw, there actually has been several threads posted similarly about goblins, aasimar, vhuman, etc. so larian has to know there is a demand for more racial options and there are deep gnomes models too that are already in game, so i think restricting ourselves to just phb races may be shortsighted, considering there is a whole 5e sourcebook based on this region of the FR - in particular, i would be surprised if there wasnt a githzerai option at some point given their lore/relation to the githyanki, but that may be something larian is waiting to reveal pertaining to kobolds, i think folks bring up some valid points we can agree on in terms of how to integrate 'monsterous' races into the current storyline and where kobolds as pcs (and goblins, hobgoblins, and bugbears - oh my) fall as a priority for larian at this stage in the game development, but i also agree that it would be neat to have those additional racial options as a player since the models are already in game. as others have mentioned, modders have already begun to add to the game and so we can likely rely on modders to add these options down the road if not at launch, but i think that it would just open up more gameplay options and the 'replayability' factor that often comes up in these forums with more racial choices, including kobolds (Deekin Scalesinger anyone?) also, thinking of modders, i hope larian has plans to give some love to modders to make it a little easier to implement these changes - in particular if there are any dm like tools to create your own campaign in the FR, but that is likely something that wouldnt be considered until further down the line (if at all - idk how wotc would feel about that lol)
Last edited by nation; 26/10/20 10:10 PM. Reason: sp
|
|
|
|
journeyman
|
journeyman
Joined: Sep 2017
|
As much as I love monstrous races I highly doubt they will make them a playable option. I've already seen how they treated Minotaurs in the game so I think those are already out of the question.
|
|
|
|
enthusiast
|
enthusiast
Joined: Apr 2013
|
The 'Kill on Sight Excuse.' kinda fails with the Githyanki being playable. Heck, Shadowheart RESPONDS with this if you play as one. You need persuasion checks just to convince her to talk to you.
|
|
|
|
old hand
|
old hand
Joined: Jul 2009
|
First lets hope for dragonborn, then we can wonder if they will add kobolds.
|
|
|
|
old hand
|
old hand
Joined: Oct 2020
|
The 'Kill on Sight Excuse.' kinda fails with the Githyanki being playable. Heck, Shadowheart RESPONDS with this if you play as one. You need persuasion checks just to convince her to talk to you. Doesent that enforce the point rather than contradict it? The people at the druid camp are people who are pursecuted for what they are themselves and the rest are druids who want to be left alone. They were also under attacj when you meet them and help drive of the gobbos so they at least have a reason to cautiously be openminded towards the players party.
|
|
|
|
stranger
|
stranger
Joined: Oct 2020
|
First lets hope for dragonborn, then we can wonder if they will add kobolds. I'd imagine every PHB race will be available in the final game. If not, someone will mod it. Pretty sure.
|
|
|
|
|