Originally Posted by KillerRabbit

@quietwulf I would argue that the concepts are actually less reductionistic because they incorporate elements that are absent our modern, secular worldview. Manicheanism might be a mistake in the modern world but to ignore them in a world with gods is mistake -- Lathander and Selune are one part of the Manichean divide.


Wait, what?

Are you saying that a system that forces everything into "Good","Neutral" or "Evil" boxes is somehow less reductive than a system that acknowledges that morality is far more nuanced than that?

Am I understanding you correctly?

Originally Posted by kanisatha

When I make "good" decisions or take "good" actions, I want the game (through the game world) to acknowledge my decisions and actions as exactly that.


Out of interest, have you played any of the Witcher series of games? I mention them because there are seldom "good" or "bad" choices. You're simply left with choices and consequences. There's often "good" things about your decisions, but often "bad" things as well. The world isn't a perfect place and problems don't always have clean solutions.