Spawn cannot create other spawn or other vampires.

Full vampires don't really just HAPPEN in D&D. Full vampires come from some REALLY nasty pacts that involve some outright horrific evil acts. We're not talking the average warlock deal here. A warlock can make a deal with a vampire to become an Undying Warlock and not turn evil. But the sort of acts that you have to take to become a vampire is some seriously twisted stuff. I imagine the act of a spawn drinking a vampire master's blood isn't so straight forward as that either. I suspect that also comes with, at some point, the spawn being fine with becoming a ravening evil predator that will enslave others as a matter of course.

A free spawn by comparison is a victim of circumstance. I'm not going to call them evil because they were transformed and mind controlled for X period of time. And if their master dies without them taking the next step then they're heavily cursed/transformed, so they'll have a bad time....but they're not going to go about making new vamps (because they can't). If they can control themselves, I'm fine with it.

But true vampires? To get there, you have to willfully choose to be a twisted, sadistic, villainous, toxic jerk.

I'm normally all about playing heroic versions of evil things....so heroic vampire is a fun concept for me. And I'd be willing to play a heroic spawn if there were good rules for it (more likely to just play a heroic undying warlock). But D&D vampires aren't victims of circumstance or born into it....so they're on the list of things to kill really fast.

Last edited by Thrythlind; 23/10/20 05:01 AM.