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Joined: Oct 2020
journeyman
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Oh I forgot on these two:

- You can switch armors and weapons mid-fight and transfer items between characters.
- In one round it's possible to attack with two-handed weapon, switch to two one-handed weapon, made a bonus attack and finally switch to weapon with shield. Doesn't matter if you don't have proficiency with shield because it applies disadvantage only for attacks.

Joined: Oct 2020
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journeyman
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- Gith dragon flies at 3 fps (his animation, the rest of the game is fine) lol

- party members look like there are in la la land when you are chatting with someone

- over the top animation when in a chat custscene (like when you are searching or startled you rotate and twist your body like a contortionist)

- Shadowheart will not have sex with me

Joined: Oct 2020
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stranger
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Joined: Oct 2020
SPOILERS (as I would assume you would find in this subject)

Bugs:
- In the Ruined Tower, on the floor above the hidden basement, the stairway to the "elevator" - if you angle it just right, you can jump down from the stairs into the room below, allowing you to bypass the secret door to the hidden basement.
- In the Underdark, near the trapped petrified drow - the SECOND set of vines from the bottom (after you pass the torch + poison trap, if coming up from the bottom), interacting / trying to climb that second set of vines, instead you will sink below the level and die. Luckily, you can just bypass the vines with a jump.
- When meeting the "fish god Bhaal", if you outwit the kua toa and he shows up - he didn't, for me. His "dialogue cinematic" just showed the spot where I'm assuming he would show up. For the remainder of the time I found Booaal (sp?) lodged in a rock below some mushrooms off a cliff. I could jump on the mushrooms, and get above him, but I didn't see a hidden path/door to find him accessible.

Oops, I forgot these couple too:
- Equipping Astarion with two hand crossbows (one in each hand) consistently led me to crash to desktop if he then animated in any way (moved, scratched his face, climbed, etc). I was hoping for John Wick.
- Why are elves susceptible to sleep?
- There's a lot of broken glowing gem SHARDS (thanks, eldritch blast!) that I can't reach, even with the help of flying, misty step, mage hand, and thoughtful placement of boxes. The majority of shards do fall on accessible terrain, but there is a significant, although small, set that just place themselves in unreachable terrain. Also, cool putting some of those gems on the ceiling. Also also, I spent WAY too much time eldritch blasting everything in the underdark. I also tried the Void things, that are supposed to pull unsecured objects towards them. Those appeared to damage things, but it didn't seem to pull anything (just, in general, not just shards).
- Wylls never game me two craps about finding his eye, perhaps because I didn't need another warlock in my party.

Not a bug:
- I loved the bit at the end. Hype train. Thanks Larian team! Looking forward to co-op play with EA owners now to see how they mess up their games!

Last edited by EtrnL_Frost; 23/10/20 07:27 AM.
Joined: Oct 2020
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stranger
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[Fixes Needed]
- You can use "Talk to the Dead" spell on the Hag even if you "killed" her, wich should not be possible regarding to the desciption.
- You can use "Talk to the Dead" spell on "Rugan" and "Olly" after you have killed them, wich should not be possible regarding to the desciption.
- When stealing alchemist Fire next to "Olly" without being caught and talking to him afterwards, Olly and Rugan will went hostile and attack you.
- You can talk to a lot of stationary NPC's to change their direction wich you can use to your benefit for steaing stuff. (eG Druids wich are guarding the Idol)
- you can simply equip another Helmet, when wearing the Hag's masks and she controls you, to break the Spell
- you can exploit the people wich are left behind in the Camp to cast Spells on you to buff/protect you. Take them to your team, cast a spell, swap them wich someone else. Now you got the Buff on you wich cant break because the "Concentrating" character is at your Camp.
- "Volo" will not let you loot dead goblins or chests in the Goblin camp
- Sometimes illusions (like walls) are counted as enemies wich takes 15-20 seconds waiting time on their turn (eG near the Wolf "Istor" in Zhent hideout)
- "Zarys" guards (at Zhent hideout) are hostile to the player and when talking to "Brem" they sometimes peek through the hole in the wall and initiate a fight (may be connected to point 2, after killing Rugan and Olly)
- Throwing something at the Bird near Nettie leads to a stuck animation lock.

[Suggestions]
- Autosave should be timebased and not progress/new Area based. Also autosave on different slots with a time interval setting would be nice.

Joined: Oct 2020
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stranger
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Suggestion: let me hide completed quests from the quest log please.


Bugs: The tiefling trader in the druid grove - Dammon? - has a weird interaction with pickpocketing for me. If I successfully steal something without being caught or detected, he will still instantly go hostile as soon as my rogue leaves stealth. In contrast the other trader will just wander about for a bit and question people nearby.

I once managed to get Zevlor in a stuck state, but I don't know how I did it. I completed combat outside the grove, talked to him and got the quest to talk to Khaga, after that when I talk to him in his cave he gives a line saying to talk to him in the back of the caves, this blocks me from progressing all the quests that link back to him.

Enemies sometimes metagame like crazy, in a way that should not be possible. I once ambushed the 4 bandits in the ruins near the beginning, all of my characters started in stealth and out of sight. I had my warlock run into the room and oneshot one of them with eldritch blast, the ranger NPC's response was to ignore the warlock and fighter in the room and instead target the stealthed Gale outside the room and out of line of sight, that logically the NPC could not possibly know about. I understand enemies targeting the weaker party members first, but they shouldn't be able to prioritise a target that they don't know about.

Joined: Oct 2020
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stranger
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Joined: Oct 2020
Lost the ability to save the game while in the owl bear cave. Tried to do a quick save and received a prompt saying games couldn’t be saved during dialogue. Left the owl bear cave did several fights and other npc interactions and m still unable to save the game.

Joined: Oct 2020
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stranger
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Hunters mark is only once per turn (or at least it is in tabletop)

Joined: Oct 2020
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stranger
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Other "Bugs"

- Bonus to hit (advantage?) for higher ground sometimes won't apply to ranged spell hits (fire bolt and acid splash at least)
- Fighter Class FIGHTING STYLE is a 1st level ability from DND 5e. Second level in game. Unsure if bug or planned this way
- Wizards still able to learn any spell on a scroll.
- Targeting characters at higher elevations sometimes will not target due to "target too high" ???
- Custom keybinds do not stay bound in Stadia, stays bound in Steam just fine.
- In fight with goblins outside of goblin camp Astarion died and his body appeared back in camp but his turn was still in the initiative order and I was unable to skip it as there was no combat turn icon while he was in camp.
- Also seems to happen randomly only with Astarion for some reason, damage to the character causes him to teleport randomly around the battlefield sometimes. (maybe 1/10 fights). Usually only happens in fights where there are multiple 'levels' to fight from and he is on a separate elevation from the rest of the party.

Feed back:
- Characters fell to their death (NPC's) and now I can't reach them. Unable to get to corpses without dying. (no feather fall. I know I'm an idiot) and the bodies don't teleport with you to camp. This requires a load save, might consider some way of having the bodies follow the PC back to camp, or appearing in camp when they are "out of range" and you are not in combat??

Joined: Oct 2020
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stranger
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Rolling INSIGHT bug in the owl bear cave. When you attempt to open the magically sealed chest with Shadowheart in the party and she starts a dialog with you, tried to use insight check with her and the game glitches out so that the d20 will constantly roll without ever stopping.

Joined: Nov 2020
Location: Florida
stranger
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stranger
Joined: Nov 2020
Location: Florida
Dammon does the same to me now. This just started happening in the past 2-3 days. He never returns to a passive state after his “investigation” is completed.

Joined: Jun 2022
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stranger
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Joined: Jun 2022
I don't know if this is already on there but,

when the bullette spawns in the Underdark and initially knocks down your character the game enters turn-based mode (don't know if this is intentional or not)

after putting on the mask in the hag's lair and having defeated her my char and companions are no longer listed as allies meaning they can't cast spells like guidance on each other.

after talking with the gith at the bridge when the dragon flies away the model is a bit buggy and the feet were above it. as well after finishing the convo they killed leazel however the game continued to display the downed wheel and i was unable to talk with the remaining gith

after having entered the zhent hideout i went up some stairs and my screen keeps flickering in and out as though it's attempting to enter a cutscene

if there's a way to return my char and companions to allied status pls let me know

Last edited by Lasagna; 14/06/22 08:19 PM.
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