Even bloody Solasta has environmental effects, oneshots from falling rocks/hung cages, destruction of environment, destruction of tiles under the mobs and so on. Every other fight you can do that aplenty if you so desire.
Yes, that Solasta, our patron saint and savior of 5e video games. People are really too full of themselves - in the end video game that 100% follows RAW and is not flexible even a bit would make a shitty experience.
P.S. And for the love of god, I for sure hope Larian does not implement that true to spirit of 5e Smite, that one is annoying as fuck in Solasta. Pretty sure in 2k20 studios can figure a better way to do it than auto-pause mid swing with a popup every bloody time you attack.
...and again, the straw flies.
Nobody complains about environmental effects in general, you know that damn well. We criticize the gimmick laden way of how almost every encounter is set up, and the strange rule changes that seem arbitrary, unnecessarry, and deluding changes (bonus actions, height advantage, etc.) to the perfectly fine and balanced tactical framework that is D&D5e combat.
Which is something that can be tuned, whether it's excessive Barrelmancy or Firebolt. And yes what one of the guys above said that if I already start a frikkin' fire, then it should have actual effect - that is fine. What needs to be tuned is the overall ease at which you can do it now, which I hope they will do. But all in all environment effects themselves are not the devil, they are fine and fun if you can set this up proper with some coordinated effort.
But the reality of the matter environmental impact as a whole is fine, heck Solasta 2nd tavern story/tutorial teaches you to make use of it and somehow the game does not explode there at all whether you can oneshot a wolf 6 levels above you by destroying a tile under it or drop a cage on goblins in first mission or a stone on soraks same mission.
People really need to stop being so much anti-fun tight-asses, not everything ever should be the holy immutable RAW 5e, even Solasta devs understand it.