Originally Posted by Rhobar121

First, if they don't increase HP, the fight will be too easy.
Games should primarily be fun.
If players miss too often, it can be frustrating for them.
It problem with turn-based games which you can't easly
fix by adding extra enemies because fights will be to long.


Having a few Bosses/sub-bosses per fight with a little bloated hp I think is fine. Perfectly fine. But not bloated stats. Look at some of the stats of even the easier goblins and stuff. They are stupid good. I personally don't mind a few misses until you start gaining levels. That's the power of magic missile and a few other spells IE sleep and other CC spells. Knocking someone prone for your buddy to get an advantage etc. Thats only an issue really through the first 3 levels. Which is why those levels fly by on both p&p and this game. I'd rather them get closer to the MM and have a key few "Named guys" during a fight then fight a goblin with 10000000000000 hp and 2 ac.

Last edited by Mezbarrena; 23/10/20 10:48 AM.