Facing doesn't really work in a turn based system.
I mean it's stupid how many attacks you can do from "behind" before the target gets a chance to react, especially when anyone can just jump there.
That's what I do to enemies anyway. They are in front of me but I can still get 3 characters to attack "from behind" before they can turn. And then I just jump behind again and repeat.
An abstracted flanking rule would work much better. Second attacker on the same target gets +2 ab, and every attacker after that. The spirit of the rule is that being ganged upon is bad. Target should automatically turn to face the first attacker if they are aware of them.
You shouldn't get backstabs or flanking bonuses in 1v1 combat ever. Unless an ability stuns or blinds or whatever.
If target isn't aware of the attacker, you should get advantage regardless of facing.
Last edited by 1varangian; 23/10/20 11:23 AM.