Originally Posted by JDCrenton
Originally Posted by frequentic
Originally Posted by JDCrenton
I really don't want more unnecessary crap ( bags, bags and bags ) to clutter my inventory, i just want a send everything to camp button and multiselection. Then i'll carefully decide what to carry from camp for specific story stuff/events/encounters i'm going to do. The game is so easy and i rarely get any dmg so i just keep sending everything over there. You never need gold to buy anything because of how abusable the stealing is. The loot system was and still is one of the worst aspects of the D:OS System.


The issue with that, for me, is making use of quest items and utility items. First time I entered the burning inn I figured I'd need a fire resistance potion (I pretty much never use them, but carry them around for special occasions). If you find keys or quest items that you can't use straight away, you still need them readily accessible if you run across their (not always obvious) place of use.

^ Keys, could and should be solved by a keychain, maybe greying out the keys that are no longer relevant. That is something that I think all RPGs should have, especially when they treat keys as separate entities, instead of keychains.
As for bag inside inventory, as long as I can sort stuff somehow I'm satisfied. It could be as simple as gem bags for gems and jewellery, scrolls or a pouch for the (possible) quest items.


Oh yeah i also forgot having an area loot toggle implemented. Alt doesn't even show all the interactable stuff ( Including random containers on sight ). Only stuff that needs a check pass or counts as hidden shouldn't be highlighted.

I agree with this. It's funny all the things that are detectable on the ship, that don't show up later on the map, and how random that seems to be. Anything that's readily visible, that we can interact with, should show up.