Originally Posted by Warlocke
Originally Posted by zeel
The only time alignment is relevant in 5e as a game mechanic, is certain subclasses/races (I think) needing you to be evil, or some spells who change damage type if you're evil vs good.
For roleplay choices in conversations, alignments could maybe be implemented, with the tag system and all, but I don't really think it's necessary.


This is false. There are no subclass or race alignment restrictions in 5E. Practically, some of the Paladin subclasses require you to be good to maintain your oath, but alignment is never mentioned in the rules.

There are no spells that affect alignments in any way.



false. spirit guardians ". On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage."