How to calculate statistical probability

Originally Posted by CMF
Originally Posted by Argonaut
@ CMF
Pseudo-random chance is reflective of reality. Video games and D&D are simulations of reality(I have already sourced this proof from the introduction of the PHB mind you before but I am happy to do it again) and therefor that which is a better reflection of how mechanical issues work in reality is superior and better for the efficacy of the simulation.

I don't have much to say about your second point as I haven't read anything but evidence is kind.


I clicked the link and read a bit of that wiki for dota, I didn't notice the passage that explained how it is reflective of reality when it is manipulating chance by reducing the odds you will fail. Reality does not have a hidden system that will assist us in getting a result with pseudo-random chance. I do see how this would make for a more enjoyable game experience for some players though who don't like to see "miss miss miss".

simulation
/sɪmjuːˈleɪʃ(ə)n/
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noun
imitation of a situation or process.
"simulation of blood flowing through arteries and veins"
the action of pretending; deception.
"clever simulation that's good enough to trick you"
the production of a computer model of something, especially for the purpose of study.
"the method was tested by computer simulation"

I phrased that poorly so my bad on that one. I didn't mean all simulations have to be reflective of reality in their entirety, I said mechanical functions. What this means is that things from which we can draw from reality are simulated that way. Dota has physics and it's physics use real life mathematics and scientific principles to simulate. Everything that is pretend is simulation. It is also why, for example, Hammer is presented as being a very bulky and strong dude whereas mage slayer has a more agile aesthetic.

Last edited by Argonaut; 23/10/20 12:42 PM.

I am here to discuss a video game. Please do not try to rope me into anything other than that. Thank you.