Originally Posted by roo3030
I'm just saying I personally don't like it. I'm not saying to remove it, just make it optional. I'm not familiar with D&D rules. It's all made up anyway, isn't it?

In general I think the more options a game has to configure how it works, the better. Ie - you already have difficulty levels. So if there could just be a checkbox to on/off other game features that would great. Provided it's not rocket science to implement.


Misses is core feature of balance in d&d. You can't just make it optional, as in d&d several spells, for example magic missile or fireball always do damage, and it is one of only possible ways to do damage to high AC classes. So, if Larian just removes misses, all fighters and rouges will start to do a LOT more damage, than casters. also, feats like Great Weapon fighter and all mechanics of Advantage become imbalancly strong. Larian wanted to do game with d&d rules, and there is no d&d at all without misses. In d&d misses a lot more common, because Larian increased hp and decreased AC in BG3, and it is already a big balance issue. So I even expect more misses in final game, than in EA (but most mobs will be oneshoted, while now most of them needs 2-3 hits to be killed)