Originally Posted by Grantig
Originally Posted by PanShlyaptor
Originally Posted by Grantig
After the 4th time missing in a row with a 80+% Hitchance combat feels quite annoying however.
Or get your level 4 party get fucked by 2+2 level 2 phase spiders and ettercaps due to randomness...



On one of my d&d sessions i made like 10 attacks, and none of them hit. It is part of a system, and sometimes you miss 10 times with80%, sometimes you hit 10 times with 30%, it is just how d&d works from the beginning


I've played RPGs for 36 years now (and even played the old D&D), you don't have to tell me about chances. I'm okay with that.
But it makes a difference when being with friends amusing themselves over your bad luck, or just watching the tiring combat in BG3 where possibly round after round your whole party misses.
In RPG in real life the GM would probably just let you kill the remaining 2 HP goblin, while in BG3 it took me 2 rounds to kill it off as everyone missed its hit and there was nothing left which I could let explode otherwise. => Annoying.


I understand it’s annoying, as it currently plays out, but I’m against automatically killing the remaining 2HP Goblin. I imagine if playing out in reverse:

Party is down, making death saves, except for your cleric (who is at 2HP). The cleric valiantly buffs their AC and miraculously deflects a round of goblin arrows, to heal the party. The party rallies from the brink of TPK and slaughters the remaining three goblins. Snatching victory from the jaws of defeat. Imagine how glorious that would feel.

Now imagine instead in the above scenario, the game just goes “nope” you’re cleric is outnumbered and hurting. Auto-dead.

The animations on “misses” need to be updated to reflect deflections and armor/shields/spells absorbing attacks instead of just empty air swings.