Good morning.

I'm sorry for my broken English, I'm French and doing my best.

I'm not going to yell about bug or instability concerns here, the game is in alpha / beta, so I prefer to focus on what is a serious problem for me.

BG3 is a DoS3

Why? I don't rely on the inventory or the interface, it is not in my opinion the most important. I prefer to base myself on the comparison between D & D5 and BG3.

Turn-based combat, we like it or not, personally I prefer turn-based (sorry purists) but if you have the time, maybe you could create a choice? As Owl did with Pathfinder Kingmaker.

Magic, spells last too long, "Shield of Faith" this spell is supposed to last 10min not until a long rest. I would very much like (and for balancing concerns) that the spells last their true duration, you did it for 10 round spells, you can do it for 10 minute spells.

Players are afraid of ending up with an original Divinity sin 3 and that's what you give them. A lot of mechanics have absolutely nothing to do with D & D5,
Lots of action like "Disengage" is a bonus action. So op attacks are useless. Basic on D & D5 it is a simple action. Just like the rest of what you apply as a "bonus action".

The rests: Far too easy to use, in the middle of the dungeon, we can rest as we wish, very easily, so the usefulness of the spells per day becomes zero, we do one almost after each fight without worries, no risk of attack, disturbance, nothing.
On Kingmaker there is the possibility of creating a camp in the zone where we play, it would be a superb addition I find with the possibility of being attacked.

Fast Travel: If fast travel was cool in DoS, here it really ruins the fun. So yes, we certainly save time, but being able to teleport at any time is too simple.

Aspects of the game not respected: The minotaur level 4 resistant to the sharp but weak to the blunt. From where ? Minotaurs have no resistance and no weakness, and they look too well-fleshed to be skeletons. Honestly open the ADD site before doing anything stupid, the project is colossal and the players waiting for you around the corner.

Conclusion: You have too much to think of the game as a DoS, a "Hack'n Slash", the difficulty is concentrated on large monsters with lots of life points, which do great harm and have a "Rage Mode". Personally, this kind of mechanics reminds me of old action game or MMO mechanics. Nothing insurmountable, we did it together, but hey


Races:
The humans of D & D5 are nothing particularly interesting, it would be cool to put the human "variant" (two bonuses of +1 and one feat)


The classes:
Here I will focus class by class, and give my opinion on each.

=> Cleric: Nothing to say, he respects the rules rather well.

=> Warrior: Not much to say, he has the right skills, and his two evolutions are good and in DD5.

=> Ranger: So there ... how to put it. The abilities "Favored Enemy" and "Natural Explorer" have NO relationship to DD5. Okay, we're on a video game, but at this point, you can't overdo it. The more so as "Natural Explorer" is perfectly exploitable. For the Favored Enemy, I especially think that you have thought of the game in "Divinity Original Sin" mode when you want a Baldur's Gate.

=> Rogue: Already the FR name is Roublard, After that I did not play it enough to find anything to say tonight, Only the rogue's Cunning Action applies to Disengage, hide or rush.

=> Warlock: So already the name is SORCIER in french, then the class is quite well respected on the whole but good difficult to judge with A playable PACT, you would honestly have been able to make an effort when you see the number of possibilities on other classes. At least offer two choices. Anyway, we'll see the rest.

=> Magician: The magician is rather well respected overall, except his spells. I know the environmental interactions and the elemental effects make you feel like you are great programmers. But again this is not what the players are looking for, it is a little more certain, but a fire bolt is 1d10 and not 1d6 dmg and it does not ignite anything (except what is specified as flammable in DD5 (because it is too strong for a Cantrip) and even if this kind of mechanism is a "side" and not an effect of fate.

Special weapon skills:
Too much DoS in the mind, it has no gameplay interest afterwards it's not the most disturbing thing.

Conclusion:

Gamers hate the idea of ​​BG3 becoming a DoS 3. So try to stick to the spirit of D&D as much as possible, because I honestly felt more like playing DoS than D&D. For the following reasons.

The story:

So there I'll be dry. What is this premached story? Seriously?

BG3 (DoS3) => We are prisoner on a Vessel (Ship) of our mantal flogging enemies (Magisters), it is attacked and we must take advantage of this to escape. Only everything does not go as planned and we fall into the void (Into the water) and we are saved from dying by a mysterious force. There we arrive on the beach and we wake up.

No kidding .... how long did you find for act 1? 2h? I hope that the sequel will be more researched, because frankly Act 1 is honestly DoS 2 revamped.

Conclusion: The story is too reminiscent of DoS 2, the way we escape, which we arrive on the beach is only a slightly modified repump.

Clean opinion: Honestly go see what we are doing the developers of Pathfinder Kingmaker, their work even if it is not excellent, is already (sorry to say) more faithful to the paper game than your game. your game will only go up to lvl 10-13 (which is quite heartbreaking).

Suggestion:

Rest: Give the player the opportunity to create a camp in an area of ​​the game, like Pathfinder Kingmaker which offers the possibility of creating a camp, with the possibility of having his rest disturbed by an encounter.

Fast travel: No teleportation, at the limit why not a percentage of chance to have a random encounter during the fast travel?

Respect for the universe: There are a lot of sites that show bestiary and spells. Respect the universe and the paper game as much as possible. Don't go for frills that you already use in DoS.

Races: Add alternate humans.

Classes: Try to respect the universe as much as possible there again, I am not creating alternatives just to facilitate the programming of the game behind. A ranger to follow a trail is twice as cool as a ranger in heavy armor.

Objects: Again respecting the universe, +1 weapons etc is good. But sometimes items like the helmet that immunizes crit is an effect of adamantium armor. So be careful, once again pay attention to the content of the game.

Actions: Almost all combat actions are actions (and not bonus actions). That's what the rogue's cunning is for.

Multiclass: It would be nice to be able to multiclass.


Last edited by Natsil; 23/10/20 02:12 PM.