Originally Posted by 1varangian
I hate the free teleport to camp. It eliminates all excitement and risk involved in exploring.

I blindly jumped down to the Underdark with no means to get back to the surface. But oh, I can just press a button to teleport to the surface camp for a safe long rest. Lame.

Keep the camp as a base but localize long rests! Long rest in dangerous places should mean chance of a random encounter.

Agree.
Main Camp, in whatever shape that takes as the game progresses, should only be accessible if safe to do and once rested, should ask you where you wish to travel to. There are enough teleport areas that I have seen (not been to the UD yet) that mean that I can get back wo where I was if that is what I still need to do. For example, I was battling the Hag, or her minions to be precise. Needed to rest so went back to camp. Decided I didn't have the gear or patience to to progress all the way so I went back to camp. Next day though, after the Tiefling party (ironically) I am back outside the Hag's hut. So yeah I can teleport away from there, but if there is a teleport requirement to this example, I would rather be at that camp location physically and have to travel FROM camp to a location of my choice. Preferably with potential of random encounters, but that is perhaps a separate discussion.

I appreciate there is a "get you back in the action" concept here, but from an immersion stand point it just doesn't work. SO yes, something similar to how it worked in BG2 is actually the way to go.

That way I can select to rest short or long in current location with all the risks that involves if I want to stay on my current path, or high tail it back to camp if I want that certainty of security/party member swapping.

On THAT topic... when in Camp, can we make companion swapping NOT be a conversation? It's as clunky as the chain / unchain party move concept. No I don't want to be asked every time I leave camp what my party constellation is, but certainly when in Camp I would prefer a more streamlined approach. If you want to keep the whole banter thing, then that's fine, but do it as a side comment as the scorned party member waltzes off to wait at their spot.

Maybe there is a conversation branch here that I have yet to see where this cinematic approach makes sense, but then make it a cinematic at THAT point (i.e. it's imperative that the character says or asks something - such as "well then I am leaving for good!"). Is this therefore simply a "controller friendly" approach?